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Thread: AMD - Piledriver chitchat

  1. #1041
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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by HalloweenJack View Post
    dont worry - according to the intel fanboys , its all fake and a patch will `restore` intel to where they should be
    Well that's not entirely beyond the realms of possibility, but this is a damn fine show for AMD. Perhaps this is AMD reaping the benefit of working with the developers in the same way Nvidia have done in the past, they obviously pushed the CPU and GPU angle through on the partnership.

    Does this new engine perhaps use one of the newer instruction sets that this AMD processors are supposed to be so good with?

    Edit:
    I wonder how well the final version runs a 5800K, some of the beta reviews look promising on low settings! I would certainly like to see how much is lost by the cache.
    Main reason i ask is im about to build a mITX setup for a mate using one.
    Last edited by Biscuit; 25-02-2013 at 11:25 AM.

  2. #1042
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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by HalloweenJack View Post
    dont worry - according to the intel fanboys , its all fake and a patch will `restore` intel to where they should be
    It is simply purchase justifcation on their part,and see anything that diminishes their purchase in performance or price as an attack on themselves. However,they are a bunch of fools,considering how quickly the market changes.

    Anyone,objectively would welcome better use of AMD CPUs in gaming,as it will help drive prices down.

    Quote Originally Posted by Biscuit View Post
    Well that's not entirely beyond the realms of possibility, but this is a damn fine show for AMD. Perhaps this is AMD reaping the benefit of working with the developers in the same way Nvidia have done in the past, they obviously pushed the CPU and GPU angle through on the partnership.

    Does this new engine perhaps use one of the newer instruction sets that this AMD processors are supposed to be so good with?

    Edit:
    I wonder how well the final version runs a 5800K, some of the beta reviews look promising on low settings! I would certainly like to see how much is lost by the cache.
    Main reason i ask is im about to build a mITX setup for a mate using one.
    Crysis2 did not do too badly on AMD CPUs and used the same engine. However,Crysis3 seems to be more taxing on the hardware.
    Last edited by CAT-THE-FIFTH; 25-02-2013 at 02:25 PM.

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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by CAT-THE-FIFTH View Post
    ... Crysis2 did not do too badly on AMD CPUs and used the same engine. ...
    That implies a well threaded engine, that is either int-heavy or uses the latest FP instructions to leverage maximum performance from the CPU. AMD have put a lot of effort into supporting new instructions, to the detriment of their legacy instruction set performance...

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    Senior Member watercooled's Avatar
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    Re: AMD - Piledriver chitchat

    I know we keep saying stuff along the same lines, but the new consoles might help reduce heavy use of legacy instructions in games.

    Also, I wonder what this means for PhysX? AFAIK it's used in some form on current consoles, but use on next consoles would likely mean either porting to GCN or using a code-path from this century on the CPU, either of which could carry over to desktop. Either that, or just not bother with it at all; the GPU bit only really adds some particle effects and there are plenty of other, more open, engines to choose from.

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    Re: AMD - Piledriver chitchat

    AMD Temash benchmark:

    http://translate.google.com/translat...-och-prestanda

    At 1.4GHZ it matches a 1.4GHZ SB Core i3 in CB 11.5!!!!!!!!!! It also uses a 128 shader GCN core too.

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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by watercooled View Post
    I know we keep saying stuff along the same lines, but the new consoles might help reduce heavy use of legacy instructions in games.

    Also, I wonder what this means for PhysX? AFAIK it's used in some form on current consoles, but use on next consoles would likely mean either porting to GCN or using a code-path from this century on the CPU, either of which could carry over to desktop. Either that, or just not bother with it at all; the GPU bit only really adds some particle effects and there are plenty of other, more open, engines to choose from.
    http://www.dsogaming.com/news/amd-te...-in-pc-gaming/

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    Senior Member watercooled's Avatar
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    Re: AMD - Piledriver chitchat

    Interesting, but I hope it's an open platform!

  8. #1048
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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by watercooled View Post
    Interesting, but I hope it's an open platform!
    I was wondering about this. Bad news for consumers if there is a proprietary standard going up against another one.

  9. #1049
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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by Biscuit View Post
    I was wondering about this. Bad news for consumers if there is a proprietary standard going up against another one.
    AFAIK,the AMD developed standards were open,so anyone could implement them.

    The poor performance of Nvidia GK104 based cards in Dirt Showdown with advanced lighting, was down to their relatively poor DX11 DirectCompute performance IIRC.

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    Re: AMD - Piledriver chitchat

    Last edited by CAT-THE-FIFTH; 26-02-2013 at 03:53 PM.

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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by CAT-THE-FIFTH View Post
    So based on the experience with Dirt:Showdown due to DirectCompute, does that suggest it will have poor performance on GK104 based graphics cards?

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    Re: AMD - Piledriver chitchat

    Intel should really make it possible to run Havok on their IGPs. If only to stop all those 'I have the money to buy an i5/i7 and an expensive GPU, but I'm still forced to buy Intel's IPG' comments on forums all the time.

    Of course, in mobile platforms that might backfire since mobile Sb/IB (and most like Haswell too) throttle like mad at high CPU & GPU loads. But for desktops, offloading physics to the IGP makes sense.

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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by watercooled View Post
    Also, I wonder what this means for PhysX? AFAIK it's used in some form on current consoles, but use on next consoles would likely mean either porting to GCN or using a code-path from this century on the CPU, either of which could carry over to desktop. Either that, or just not bother with it at all; the GPU bit only really adds some particle effects and there are plenty of other, more open, engines to choose from.
    PhysX runs fine in software on current consoles, so nothing stopping that from continuing. They only hobble the PC software version because they want to sell more GPUs.

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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by Biscuit View Post
    So based on the experience with Dirt:Showdown due to DirectCompute, does that suggest it will have poor performance on GK104 based graphics cards?
    Maybe. OTH,Geforce Titan probably will be fine.

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    Re: AMD - Piledriver chitchat

    Quote Originally Posted by kalniel View Post
    PhysX runs fine in software on current consoles, so nothing stopping that from continuing. They only hobble the PC software version because they want to sell more GPUs.
    Yeah that's what I mean, but in this case it would be x86, and on cores smaller than those common in desktop computers, so they'd have less of a valid excuse for not updating it on PC.

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    Re: AMD - Piledriver chitchat

    DirectCompute performance is similar/where it should be on 3D Mark though.
    Kalniel: "Nice review Tarinder - would it be possible to get a picture of the case when the components are installed (with the side off obviously)?"
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    for all intents it seems to be the same card minus some gays name on it and a shielded cover ? with OEM added to it - GoNz0.

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