hmmm, 2 things:
1) Q4 2012 PC sales: 90m, Q4 2012 discrete GPU sales: 28.8m. So 68% of PCs don't have discrete graphics, and PS4 graphics is much more powerful than any current integrated GPU (it's also more powerful than a lot of discrete GPUs). I reckon it'll be at least 2 generations of APU, and probably more, before integrated graphics catch up. So on the GPU side, "more powerful than most PCs" is probably accurate. And given most games are graphics bottlenecked anyway, the lowish power 8 core CPU (which is already out-powered by a lot of PCs in some situations) won't matter that much.
2) being a console, developers can code much closer to the bone - not having a general purpose OS/driver to worry about means the hardware can be used more efficiently. So consoles should perform better than an equivalent "power" PC. So you've got better graphics than most PCs being used more efficiently, and you've got a highly threaded CPU that can also be used efficiently. So if you take well threaded code and very optimised graphics coding, then run the same game on "most" PCs - yes, the PS4 will out-power them for some time.