bored of waiting ..... but looks awesome.
there are going to be a few good games in march f1 2010 is out too
UNLIKELY
who said all the races start hat way. GT has has "challenges" in it where you have to start form certain places on certain tracks and either get certain lap times or pass a certain number of people certain certain certain certain
so its not unlikely that this is another example. ferrari pits, other cars barrel through, has to retake the lead
VodkaOriginally Posted by Ephesians
So the game's made by someone who thinks the Ford GT is the best car in the world. Heaven help us.
watching, waiting , not beleiving till kaz says it in an interview or some official press stuff....
VodkaOriginally Posted by Ephesians
been waiting long enough for it!!!!
the main reason many of us got a PS3?
wet weather racing should prove to be interesting especially if the weather really changes during endurance races!
wont get excited by the weather bit till we hear the word "dynamic" before it
day-night cycles will be great
1000+ cars is expected but still great
indy cars are fluff for yanks, same as nascar. hopefully not too many of the 1000 are those, and rather than all new cars they also fill "fill in the gaps" they have with older cars too.
still no word on car customisation/personalisation. doesn't have to be anything like forza, but with online mode games its doubly important to make it feel like "your car"
the best news is the news we have had for a while now though, THIS is the year of GT5
VodkaOriginally Posted by Ephesians
GT5 news galore
Polyphony Digital have conveniently published their own independent and specific confirmation of the features we’ve been learning about via media outlets over the past two days, thanks to one big update to their official site. In addition to what was already discussed here and here, this is what’s new:
* As confirmed in a footnote on the Japanese site, the 800 “standard cars” in the game will not have interior view or high-beam headlights (new video standard cars here, thanks Paskowitz).
* NASCAR pit crew’s actions have been specifically re-created.
* All cars will be able to “roll over” if involved in an accident.
* Damage may “not necessarily be applied to all races in the game”.
* You will be able to define your own password-protected online races with your friends, and you’ll be able to control all of the event’s regulations.
* “You can host ‘Track Days’, where everyone can drive freely on the track. You can try to shave down your laptimes, you can teach someone how to drive, or just enjoy drifting.”
Vehicular damage was also clarified:
Physics-Affecting Damage
This is damage in which the physics simulation is affected by alignment deviations, etc. This is damage that affects controllability, and the car may not drive straight, or it might become unstable in corners, etc. depending on the amount of damage. Affects all cars.
Dirt, Scratches, and Dents
This is damage that can be visually seen, and involves dirtying of the body, scratches and dents. Affects all cars.
Separation (dislocation) of Body Panels
This is damage in which body panels are dislocated from their original positions, or deform. Affects
only premium cars.
At a closed door meeting during this year’s E3 conference, Gran Turismo franchise creator and Polyphony Digital founder Kazunori Yamauchi gave a few more details pertaining to his latest installment.
Though the game we recently sampled was a close-to-production version, it’s still not finished, the car-crazy executive said. Startup times are promised to be shortened from their current few second leads. Even some fine tuning of graphics engines is expected ahead of the game’s November 2, 2010 release date.
As you probably know by now, Yamauchi-san and his teams are some of the world’s most meticulous people. Just look at GT5’s details and you’ll understand. There’s so much detail, in fact, that the game’s BluRay is almost completely filled with data. Exactly how much is left wasn’t revealed.
Among the exposed details are:
-- Two types of cars: Premium and Standard --
- Over 800 Standard cars; mostly gathered from the franchise’s previous four editions.
- Over 200 Premium cars
- Total cars available: 1000-plus (final amount has yet to be determined)
-- Premium cars get --
- Full interior recreation
- Physics damage
- Scratches, dents, dirt accumulation
- Deformation and separation of body panels
-- Standard cars get --
- Physics damage
- Scratches, dents, dirt accumulation
- Premium cars’ interiors are created with the minutest of details
- Harnesses, buttons, carbon fiber weave, wiring all virtually made
- Undersides are detailed as a result of vehicle overturning
- Textures have been especially focused on during rendering
-- NASCAR --
- 9 cars revealed at E3 demo
- More are currently under development ahead of release
- Ability to race NASCAR racers on numerous world circuits (i.e., Nurburgring, Le Mans, etc.)
-- New Tracks Revealed in E3 Demo --
- Urban Madrid
- Tuscany, Italy
- Top Gear
- Le Mans (2009)
- 24 Hrs of Nurburgring
- Madrid and Tuscany took 2 years to complete
- All graffiti on Nurburgring was recreated exactly
- Sony of Europe did delete any profanity
“While racing the 24 hours of Nurburgring, you can smell people’s barbecues -- we couldn’t recreate that.” -- Kazunori Yamauchi
-- Photo Mode --
- 2 Modes: Race Photo and Photo Travel
- Race -
- Take photos of cars racing
-- Photo Travel --
- Situate vehicles at prescribed locations
- E3 demo includes: Kyoto, Japan; Italian countryside; Red Bull Hangar 7
- Full replication of real world wind, weather, and sounds
- Allows for Full Manual and AUTO mode usage, just as with professional DSLR cameras
- White Balance, focal length, shutter speed, F stop, etc.
-- Online --
- Community connectivity allowed
- Each user gets a “My Lounge” to connect with fellow racers
- Once in lounge, users can chat, watch racing, race each other
- Lounge can be password protected for certain friends
- Every user gets a viewable profile that shows game progress, status, and ability
-- 3D/ Face Tracking --
- Two technologies combined for first time in video game
- Gives full perspective of vehicle interior for an immersed experience
-- Visual Effects --
- Night, day, shadows, sunset, sunrise all simulated
- low/high beams
- lights will illuminate dust, fog, smoke
- Collision sparks
- Kicking up debris
- Horn
Yamauchi-san also mentioned:
-- Users will be able to race a full 24 Hours of Le Mans or Nurburgring.
-- Full NASCAR races available
-- There will be an available virtual driving school for GT beginners
-- In addition to Ferrari, more Formula 1 teams are expected
-- GT5 will be produced in 12 languages
trailer:
http://www.youtube.com/watch?v=jmfBf...layer_embedded
day/night cycle
http://www.youtube.com/watch?v=A1OZC...layer_embedded
rally racing
http://www.youtube.com/watch?v=wnLg0...layer_embedded
previews:
http://www.eurogamer.net/articles/gr...-2010-hands-on
http://www.virtualr.net/gran-turismo...h-new-details/
And a finaly note
GT5 Relased November 2nd in America
PS. Forza 4 could be in real trouble as if gt5 is worth all the hype its getting, Forza 4 will have a difficul time making a game as good as GT5 nevermind a better racing game imho
..
Last edited by j.o.s.h.1408; 18-06-2010 at 09:19 AM.
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