I love it, just played the two campaign missions now. Didn't think it looked to good until I launched an attack. That huge walkery thing, 200tanks, 150planes Ace.
I love it, just played the two campaign missions now. Didn't think it looked to good until I launched an attack. That huge walkery thing, 200tanks, 150planes Ace.
I enjoyed that.. and it runs nicely on my rig
the targeting/attack commands seems like it could use some work - had to really keep clicking in order fo the bombers to start attacking, they just kept doing flyby's otherwise, maybe I am just doing something wrong
sometimes my bombers auto bombed, other times they did nothing.
The interceptors were worse than angry wasps. Put them on patrol, not even that close to the enemy, then all of a sudden one sniff and they were off miles south to get smashed by base defences!
The old TA used to let you set the mood for units - passive, defensive, aggressive - didn't spot that for soupcomm - did I miss it?
As in TA, the mobile artillery units work best being assisted by clicking on map targets.
Didn't get used to zooming in and out, kept losing track of where everything was. Game is probably going to be best for someone who has not played TA before.
Putting the commander on +10 speed had him doing a fast motion Freddie Starr impersonation.
I found the zooming in and out really intuitive, the only issue was the planes fly really high and fast and so you have to zoom out to control air battles, but I'll get used to that I guess.
I think being used to playing TA helped for most things for me though: unit selection, tactics, build orders and the like.
There are still unit moods - you can set them to return fire or fire at will (cant remember if there is a hold fire, I assume so), although my patrolling planes on return fire still went a bit apesh*t when the UEF fighters flew by.
Was it just me, or did the bombers bombs look a bit like sparkling fairy dust?
Will have another play when I get home today...
Freddie Star-bot
I found the best tactic for bombers was to take out the AA sites by clicking manually and then setting them to patrol over the area. They'll carpet bomb the area pretty much. Which is amazing with 50-100 of them.
T1 bombers...50-100...haha wait till you play multiplayer that's just a supporting squadran for your main force
sold.. preordering this game.. SUPER!!
Me want Ultrabook
Had a 2 and a half hour skirmish earlier. Awesome shame theres no multiplayer in the demo those level 3 techs are huge Ace fun too.
NM, found the info i was looking for
Last edited by Ricco; 08-02-2007 at 09:25 AM.
Well I was planning to preorder but the demo has just put me off. It play fine from a hardware point of view but after giving it an hour and a half in campaign it just didn't bite me in the way that TA did. Still, I suppose at least it should allow me some time to play the other games I've bought of late and not had chance to play (Dawn of War trilogy, Medieval 2, Warhammer, Mark Of Chaos etc)
Its not as good as i thought it would be tbh. Its good dont get me wrong but just not AS good as the hype.
I hope C&C 3 dont let me down
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TBH I didn't get the point of the game - set up factories, deploy a defensive screen, churn out a ton of units, then launch them all at your opponent. Zzzzz.
I think it gets alot more tactical than that..
Considering the scale of the army is so much larger now, launching single attacks regardless of size is not sufficient to tumble an opponent.. If you can then I'm just probably rubbish in this game..
IMO, the scope here is literally macro management, ur a commander, u want a queue of x and y, going to this rally position, and sync with a queue of a and b from another rally point. When the forces builds up sufficient volume, you coordinate with Naval forces, at rally point D and watever forces you have to attack. Everything plans off from there and you literally forgets about it.. then u plan for ur defence, second wave or what have you..
What you have now is a strategy scale that enables you to command things literally as a commander will. You are not a platoon leader, you are not a brigadier general, you are literally an army commander. Your scope is not the survival of your men, but rather the survival of your army.
I think the bit which impresses me alot of Supreme Commander is that you can now really not think so much of how your individual units are, but spend more time coordinating attacks. Which in theory should be the duty of the Commander.
I think this bit by itself, had me sold. And having things going on a repeated queue is just perfect for such a job. Because when the requirement changes in the war, all you need is ask it to repeat a new queue and forget about it, rather than having to go back and periodically press it to tell it build.
I dont know about it, but the feeling of sending thousands of your troops to doom has this eerie feeling of supremacy. And after you defeat your enemy, the feeling is so much more satisfying, considering your strategy of scale works..
Last edited by sawyen; 08-02-2007 at 01:46 PM.
Me want Ultrabook
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