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Thread: Warhammer Online - Age of Reckoning Gameplay Thread.

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    This is GOA we are talking about, would of thought they would of learned their lesson by now as they have done this many times before xD either way I ain't really bothered, I will just wait and see what happens but to be honest the game isn't exactly alive with people atm, was logged in last night when I got in and I saw all of 7 people in 4 hours. Single player RvR isn't good at level 10 when you get ganked by 6 level 15+ dwarves all hammering my green skull in.

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    The server i am on (karak eight peaks) is always crammed with players. they have cloned it and there is still a queue to get on at peak times, which is frustrating, but its a lot better than it was before.

    last night i took part in a very large scale rvr keep war. must have been about 40+ on each side. we eventually broke through. was good fun! a bit laggy though.

    and i got rank20 last night too, so i got my mount. which is nice.

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Quote Originally Posted by idimmu View Post
    The server i am on (karak eight peaks) is always crammed with players. they have cloned it and there is still a queue to get on at peak times, which is frustrating, but its a lot better than it was before.

    last night i took part in a very large scale rvr keep war. must have been about 40+ on each side. we eventually broke through. was good fun! a bit laggy though.

    and i got rank20 last night too, so i got my mount. which is nice.
    What side are you on? I'm on Eight Peaks also, playing my black orc named ktulu.

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    34 Marauder on Karag Dron

    First 10 levels were really fun, since then its just been going down hill.

    At 30+ xp needed is pretty insane considering this game is supposed to be more accessible to those that cannot afford to throw hours and hours at it. From what i've gathered it takes about the sametime to go 30-40 as it does 1-30. Its partially my fault for wanting to hit 40, if i took it at a much slower pace then i would have had RVR / Scenarios to get xp from, when i was in T2 it was quiet, T3 i managed one match before i hit t4 purely because it was non existant. and t4 is dead as well but thats to be expected.

    What annoys me is the fact your told at the start you can take any route you like, i.e pvp or pve or both, but when it boils down to it, you need to take all 3 pve routes , namely Dark Elf, Chaos, Green Skin + pvp in order to get enough xp to level up, you really start to see a lack of content past 30 as your fighting to find ways to gain more experience. Personally i've been solo grinding PQ's, phase 1's kill xx mobs + the xp bonuses for hitting target for that phase and move to the next. You really cant pick and choose, I'd hate to know how long it would take to hit 40 from pvp alone

    Bugs, mainly just crashes for me, no pattern to them, i get thrown to desktop and the game closes.
    One main issue is the old minimise the game and when you go back in there is a black screen, thats slightly annoying because it means a reboot of the game, login again etc. Also crashing when your in a populated area because once you login that usually leads to a death, and with respawn timers being so ridiculous hehe.

    Respawn timers, i've actually stood in a particular zone, killed an npc and before i've looted and salvaged from it, its respawned again, and again, and again, the timers need to be fine tuned imo.

    Dungeons, seem like a waste of time. Xp is below average, 6 man grouping for it is tough, you can warband but then you lose a considerable amount of xp. The quests at first 10k a quest in Gunbad seems really good but when you consider how much xp you need to level by that stage its below average. Respawn timers again, clear some trash get to the first boss and all your trash has respawned again. Loot is plentiful, the bosses seem to respawn with the trash even if you have killed them, and yes again they will drop blues for you, however stats on items is something to laugh at.

    Overall, i'm not happy or unhappy its a 50/50 for me. I can see the RVR side being very promising with different battlegrounds, objectives and plenty of world / zone pvp, but getting to 40 is becoming a drain now, getting a bit bored of it, having second thoughts before logging in which just isnt me when it comes to mmo's. Its been under 2 weeks for me, i'll motor on, i know when i hit 40 ill be much happier knowing i've made it, but its getting to that point first
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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Quote Originally Posted by Trash Man View Post
    What side are you on? I'm on Eight Peaks also, playing my black orc named ktulu.
    destruction. Disciple of Khaine called Luminum. i'll add you to friends

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Quote Originally Posted by Yosh View Post
    What annoys me is the fact your told at the start you can take any route you like, i.e pvp or pve or both, but when it boils down to it, you need to take all 3 pve routes , namely Dark Elf, Chaos, Green Skin + pvp in order to get enough xp to level up, you really start to see a lack of content past 30 as your fighting to find ways to gain more experience. Personally i've been solo grinding PQ's, phase 1's kill xx mobs + the xp bonuses for hitting target for that phase and move to the next. You really cant pick and choose, I'd hate to know how long it would take to hit 40 from pvp alone
    You have powergamed ahead of the general curve. Expect the game to be like that. In a few months time your playstyle would have been fine but at the moment most PvP action is happening in tier2 where there is a huge body of players.
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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Quote Originally Posted by shaithis View Post
    You have powergamed ahead of the general curve. Expect the game to be like that. In a few months time your playstyle would have been fine but at the moment most PvP action is happening in tier2 where there is a huge body of players.
    If i took a singular route i.e Chaos then fine, i would agree. However i have taken all 3 race routes + pvp + grinding, there should be more than enough xp to hit cap, including "powergamers". Not everyone levels at the same pace, or follows the same route.
    Last edited by Yosh; 30-09-2008 at 05:51 PM.
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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Quote Originally Posted by Yosh View Post
    There should always be options for levelling, not everyone levels at the same pace and follows the same route.
    You have the option to forge on ahead of anyone else playing the solo game, it just takes a while.

    Or you could have slowed down and leveled with other people.

    The options are there, just the option you want isn't viable (Mythic to pay people to level with the handful of powergamers they have). The game is designed to be more casual that previous MMOs.

    I personally went from rank 15 to 17 yesterday just from stonewall crossing scenario (or whatever its called). Lots of PvP action, lots of xp
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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Looks like the EU servers are down at the moment. Although there is no mention of a patch on the WAR EU page, the patch client is not loading up for anyone and there was a post made on the Warhammer Alliance forums this morning from a Mythic Dev

    1) Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept. And much rejoicing was heard throughout the streets. It's still there and you still have to accept it but we are no longer going to require the scrolling bit for now.

    2) The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly. This is only another way we are trying to fight these guys and make it as easy on you folks as possible. We're not there yet but we'll get there.

    3) TAB-targeting should now more consistently select the nearest enemy in the player's field of view. I know, some of you have heard this before but this version is better than the last version.

    4) The /ignore command will now work more consistently. While /ignore worked well most of the time and for most people it was a bit quirky. Hopefully it isn't quirky anymore.

    5) We have made several improvements to the chat window, and it should now be more intuitive to use and set up.

    6) Player pets have learned to behave themselves. Yes, they have been sent back to obedience school more than once but hey, these things have a mind of their own at times. Bad Simba, bad lion.

    7) The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds. This is another one of those "first step" things.

    8) A feature has been added to User Settings which allows players to auto loot corpses by default.

    9) Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit. All together now, let's say bug!

    Lots more in the tonight's patch notes but please keep in mind that this version is heavily focused on bug fixes and needed improvements but not on the kind of "OMG look at what they added!" stuff. That will come later but for now, our focus is on fixing stuff and not adding lots of new stuff that could break the game.
    Hopefully it will help with the stability issues some people have been experiencing.

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Wonder if the chat window fix will sort out he issues with every time you close WAR and open it again the chat window has decided to play funny buggers and moved to the top of the screen no matter how many times you have locked it down to the bottom.

    I am Karak Norn I think it is for a server, went on a medium pop server to get round the queues and hope the server pop fills up a tad. The RvR and PvP is still crammed but you get groups around the 20v20 atm and the order side always seem to be witch hunters and pyro's. I love it being a black orc and you just charge at the pyro's, they are all happy lobbing magic at you but as soon as you charge em and start swinging the old choppa the amount of times they run away is a amazing I just run and follow them and tank a few

    Starting to look at gathering and crafting skills atm but not sure on what to go with for a black orc, looking down the lines of Talisman Making + Scavenging or Talisman Making + Magical Salvaging, not a lot of info on what's decent so far for the black orcs.

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    You need salvaging to go with talisman making (as I found out after taking scavenging )....every talisman needs a fragment and they can only be gotten from salvaging.


    Crafting skills is the games major weak spot atm for me.
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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    For me the crafting system works fine as is - I'm levelling Cultivating and Apothecary (both around 120 at the mo), but the potions while nice don't really seem to be *that* vital to the game.

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Must admit I am in favour of the limited crafting, gathering side of the game as it makes you focus on the quests and RvR side of things with a bit of PvP on the side instead of spending hours running around looking for crap to gather in the first place. It was one of the things in WoW that grated on me as I would spend days gathering plants to make potions and the guilds, one of the reasons I left WoW over 2 years ago.

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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Full 1.01 Patch notes.

    Warriors of Order and Destruction,

    Welcome to the war-torn battlefields of the Age of Reckoning! My name is Destin Bales, and I'm the Live Producer for Warhammer Online. It's my job to ensure that we successfully make the transition from one of the smoothest launches in MMO history, to offering one of the most exhilarating and memorable gaming experiences you've ever had.
    Now that WAR is living and breathing, we have players all across the globe battling it out in a relentless and brutal struggle to claim victory for their realms. Playing and improving Warhammer Online is a journey that we share with you, own with you, and drive forward together as a team. Our beta testers can attest to just how much we value your opinion, and you’ll see this reflected in all that we do, even within a small maintenance patch such as this.
    In fact, we've already made a number of improvements since launch to ensure that your gameplay experience is even better. Since Warhammer Online went live, we've identified and fixed several client crash issues, knocked out reported bugs on numerous quests, added a feature that allows players to queue for same-tier scenarios in other racial pairings, and rooted out hordes of gold farmers in game. These are just a few of the hundreds of small but impactful fixes we've made daily over the past week and a half.
    Our maintenance patch 1.01 contains enhancements and fixes that you have rightly identified and brought to the forefront of our attention. Target Nearest has been revamped, the pesky "Target Out of Range" bug has been squashed, we’ve fixed bugs with /ignore and your friends list, resolved an issue with disappearing pet windows on zoning - and more!
    To all of the players who take the time to report issues and send feedback we'd like to say a big "Thank you!" and we hope you like the changes we're making to improve the game. Please keep it up! We'll be depending on your input as we chart the course for the future of WAR.
    After over three years in development, the Age of Reckoning has finally arrived. But if you think this is the end of the journey, think again, because this WAR is just getting started!
    WAR is everywhere, and we couldn’t be more excited.

    - Destin Bales, Live Producer


    Highlights

    * Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.
    * The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.
    * TAB-targeting should now more consistently select the nearest enemy in the player's field of view.
    * Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.
    * Fixed the issue that was causing players to sometimes get stuck in a particular animation state.
    * Monsters which change velocity while moving in combat should no longer return "Target is Out of Range" sometimes when attacked by players.
    * The /ignore command will now work more consistently.
    * In response to player feedback, we have made improvements to player pet movement and behaviors.
    * The Pet window should no longer disappear when its master is zoning or entering the game.
    * We made many UI fixes including a new "autoloot" feature requested by many players.
    * Guild cloaks will now display their heraldry properly.
    * We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.


    General Changes and Bug Fixes

    * Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.
    * Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.
    * Continued improvements have been made to client stability and performance.
    * We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.
    * Fixed an issue that would sometimes cause roots to last longer than they should.
    * The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.
    * We have found and eliminated an occasional zone crash bug.

    White Lion

    * Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.

    Shaman

    * The debuff from "Hurts, Don't It" will no longer stack with itself.



    Content

    * We have identified a couple of serious bugs that trivialize the content in the Lost Vale dungeon. We have disabled the dungeon entrance while we investigate these issues. Thank you for your understanding as we work to better your in game experience!
    * The Public Quest "Wagon Defense" will no longer get stuck because of objectives spawning in trees.
    * Fixed a bug in the "Wagon Defense" quest.
    * The quest "Killing Time" should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.
    * Lorcar Perrithan no longer offers the quest "Phoenix Gate". Players can now obtain this quest from the Uthorin Warscout.
    * The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
    * We have corrected an issue that was preventing Erikwuf Wrathbound from offering the "Good Will" quest.
    * Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.
    * Fixed an issue with the spawning of burning bushes in the "Rewards for the Faitfhful" quest.


    UI

    * A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the "always auto loot" option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.
    * Guild cloaks will now retain heraldry settings through zoning.
    * Corrected an issue that was preventing players from adding new friends to their friend list even while below the list's size limit
    * Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player's field of view.
    * The /ignore command will now work more consistently
    * The Pet window should no longer disappear when zoning or entering the game
    * In some cases, the chat window would reset to default position upon logout. This should no longer occur.
    * Resizing the chat window should no longer cause the chat window to reposition itself.
    * The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.
    * Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.
    * Changing resolutions should no longer cause the chat tab labels to disappear.
    * If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.
    * When resizing the chat window, players will now get a resizing cursor.
    * Left-clicking on the chat window now causes it to fade immediately.
    * When dragging a chat tab off of the chat window players will now get a "phantom chat tab" until they release the mouse button, instead of creating and dragging the new tab immediately.
    * When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.
    * When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.
    * Players will no longer be able to use the /petname command unless they have a White Lion out
    * New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.
    * Fixed an issue that was causing the health bar fade option to work incorrectly.
    * We have re-skinned the Guild Registrar interaction window.
    * Fixed an issue that was causing the health bar fade option to work incorrectly.


    International

    * Many parts of the UI have been modified to fit localized text properly:
    o Quest Titles in the Quest Dialog window
    o Zone Names in the Zone Loading screen
    o The Title Bar in the Open Parties and Warband’s window
    o Tactic Names in the Guild Tactics store window
    o Zone Names in the Guild Roster tab of the Guild window
    o Permission Text in the Admin tab of the Guild window
    o Alliance Information in the Alliance tab of the Guild window
    o Requirement (Blue) Ability Tooltip text
    * Fixed an issue with chat text in localized versions of the game.



    And more!

    Living and dying laughing and crying
    Once you have seen it you will never be the same
    Life in the fast lane is just how it seems
    Hard and it is heavy dirty and mean

  15. #79
    Real Ultimate Power! Grey M@a's Avatar
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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    Still enjoying this game but it has now got to the point where I need open parties/warbands in order to get some of the quests done and the lack of late night parties or guilds taking people on from the med pop server I am on is almost impossible. Lvl 14 black orc atm and I need to head into the dungeons of the inevitable city but there are lvl 34 NPC's guarding it. God knows how that is a lvl 13 quest as no matter how many lvl 13's you chuck at it those lvl 34's in the pit are going to rip you a new one. Has to be some way into it.

  16. #80
    bored.gamer Yosh's Avatar
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    Re: Warhammer Online - Age of Reckoning Gameplay Thread.

    There is a quest around there but it doesn't require you to fight anything.

    And skip the dungeons they are a waste of time, just focus on hitting 40, or 35 like me, then quit
    Insert signature here.


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