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Thread: Battlefield 4 discussion..

  1. #785
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    Re: Battlefield 4 discussion..

    Not at all, please do. I might be out tonight but im sure someone will be on.

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    Re: Battlefield 4 discussion..

    Well I wont be online tonight but I hope to catch you soon.

    Bit dubious about the new patch though . Think it might kill my jet play.

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    Re: Battlefield 4 discussion..

    Have the notes been released anywhere? Would be good to see which changes have been made before I jump on

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    Re: Battlefield 4 discussion..

    It broke loads of the terrain for me. I've got some gameplay footage of it. People disappearing through the floor etc
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    Re: Battlefield 4 discussion..

    Quote Originally Posted by Biscuit View Post
    Have the notes been released anywhere? Would be good to see which changes have been made before I jump on

    I think these are the upcoming changes;


    Winter Patch

    In:

    New Heli Physics
    Squad Obliteration mode
    All kinds of HUD customization (color changes, showing rank in squad list, vehicle occupation, ...)
    Jet HUD improvements
    Medic Bag heal changes
    Spawning on teammate changes
    Mantle Optimizations
    Improved netcode for long distance and for vehicles
    Wrong health shown fix
    Not getting stuck on little objects/stairs
    3P weapon up animation when ADS (not sure about bullets spawning in barrel or still in head)
    Bullet Tracers
    Dead Players are gray in scorboard
    Some Bullet Collision Updates to many maps
    Dogtags with stats
    Footstep Audio Mixing fixes
    Heli spawn moved to ground on SoS
    Smoother 3P side to side movement
    Soldier Camo does not get reset
    Decouple driving (moving the vehicle does not move the turret)

    Out:

    Anything new from the last three weeks
    Heli Weaopn chaneges (including scout aiming fix)
    Jet Physic changes
    Jet Weapon changes
    Audio Shout Cleanup ("man down")
    Mortar and UCAV changes
    ACE23 and AEK changes
    Night map
    Weapon down animation when close to a wall/object
    http://www.reddit.com/r/Battlefield_..._patch/cowkrjz

    I'm unimpressed with a few of them .

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    Re: Battlefield 4 discussion..

    Quote Originally Posted by MrRockliffe View Post
    It broke loads of the terrain for me. I've got some gameplay footage of it. People disappearing through the floor etc
    Wouldn't be the first patch in this game that made things worse....

    I remember the one that caused texture issues with multi GPU set ups which basically stopped me playing the game for ages.
    Quote Originally Posted by Mynight View Post
    I think these are the upcoming changes;



    http://www.reddit.com/r/Battlefield_..._patch/cowkrjz

    I'm unimpressed with a few of them .
    Some do sound.... Questionable.... But some do sound good. Was hoping for some significant content along with bug fixes if I'm honest.
    I hope they follow through with the survey and bring some old maps back and don't just release a couple of, "community built" maps instead.

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  9. #791
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    Re: Battlefield 4 discussion..

    Yh same I really hope something comes out of the community survey
    "A society grows great when old men plant trees whose shade they know they shall never sit in."


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    Re: Battlefield 4 discussion..

    Full Notes:

    Quote Originally Posted by Dice
    Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. For highlights with pictures, follow the link: http://static.cdn.ea.com/battlelog/c...interPatch.pdf [static.cdn.ea.com]

    GENERAL IMPROVEMENTS
    - Added Squad Obliteration game mode
    - Added support for New player servers (rank 10 and down)
    - Added support for matchmaking into ranked servers (in addition to standard official)
    - Various anti-cheat improvements implemented
    - In combat system now temporarily disables squad spawning when squad mate is in combat
    - In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
    - In combat system now temporarily disables First Aid Kit healing based on damage taken
    - Decouple vehicle aiming from turning option added
    - Added Mastery Dog tags for several weapons that were previously missing
    - Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'
    - Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
    - Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
    - PC - Several AMD Mantle optimizations
    - PC - Various graphical performance improvements
    - PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
    - PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
    - Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
    - Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
    - X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
    - X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
    - Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
    - All consoles - Fixed an issue where it was not possible to join a rented server that had a password set

    AUDIO
    - Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
    - Fixed an issue where EOR music would not play in CTF
    - PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

    ART
    - Updated the shading for many of the Dog tag country flags to make them more accurate
    - Animation: Cleaned up fast side to side movement of the character in third person
    - Fixed an issue where tracers would incorrectly show up on bullet impacts

    USER INTERFACE
    - Fixed an issue where the soldier camouflage selected would change to default between rounds
    - Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
    - Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
    - Dog tags will now display stats both in game and in menus
    - Several hit indicator and crosshair improvements
    - Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health
    - Updated HUD Logic for several weapons so that they show "overheat" messages correctly
    - Tweaked Jet HUDs to be more clear
    - Improved scout helicopter crosshairs
    - All consoles - Removed an incorrect reference to parachute in the customization screen
    - Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
    - Deploy screen - Improved squad mate selection when in vehicles

    VEHICLES
    - All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

    WEAPONS
    - Animation updates for m412 and sw30
    - Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
    - Fixed an audio bug where the FAC boat cannons would loop indefinitely
    - Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
    - Removed small animation played when going into sprint for any weapons that have a fore grip
    - Adjusted QBZ95 fore grip position in first person
    - Fix for RPK74 bolt cycle during fire animation
    - Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well
    - PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
    - X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

    MAPS
    HANGAR 21
    - PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
    - Fixed a sound bug that would cause the titan engine audio to become distorted
    - Fixed various smaller sound issues

    HAMMERHEAD
    - Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

    PROPAGANDA
    - Fixed several collision issues based on community feedback

    PEARL MARKET
    - Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
    - Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

    LUMPHINI GARDEN
    - Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
    - Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
    - Fixed an issue with an indestructible window in the house at the center of the map
    - Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
    - Xbox One - Various issues collision near the valves and between them after the levolution event

    SUNKEN DRAGON
    - Fixed several collision issues based on community feedback

    ROGUE TRANSMISSION
    - Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
    - Fixed several collision issues based on community feedback

    ZAVOD 311
    - Fixed several collision issues based on community feedback

    METRO 2014
    - Fixed an issue where users where able to get C4 kills through the roof
    - Fixed several collision issues based on community feedback

    FLOOD ZONE
    - Fixed several collision issues based on community feedback

    HAINAN RESORT
    - Fixed several collision issues based on community feedback

    OPERATION LOCKER
    - Fixed several collision issues based on community feedback

    SIEGE OF SHANGHAI
    - Improved collision issues on several skyscrapers

    DAWNBREAKER
    - Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
    - Fixed several collision issues based on community feedback

    LOST ISLAND
    - Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

    GULF OF OMAN
    - Lights now no longer stay intact once building is destroyed

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    Re: Battlefield 4 discussion..

    It's a damn sight better today. The netccode was almost spot on however this resulted in me dying more lol .

    Littlebird doesn't feel as nimble as it used to be but the attack heli is a beauty now.

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    Re: Battlefield 4 discussion..

    Its safe to say I did awesome last night. You may recognise some of my kills

    "A society grows great when old men plant trees whose shade they know they shall never sit in."


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    Evil Monkey! MrJim's Avatar
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    Re: Battlefield 4 discussion..

    Quote Originally Posted by erudito87 View Post
    Its safe to say I did awesome last night. You may recognise some of my kills
    You shot me in the back! That's just poor sportsmanship!

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    Re: Battlefield 4 discussion..

    Quote Originally Posted by MrJim View Post
    You shot me in the back! That's just poor sportsmanship!
    You got shot in the back! That's just poor spatial awareness!
    Last edited by KeyboardDemon; 06-03-2015 at 10:43 AM.

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    Re: Battlefield 4 discussion..

    Quote Originally Posted by MrJim View Post
    You shot me in the back! That's just poor sportsmanship!
    If you can get every fps player to stop flanking I will conform to that lol
    "A society grows great when old men plant trees whose shade they know they shall never sit in."


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    Re: Battlefield 4 discussion..

    I'll have to start playing again

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    Re: Battlefield 4 discussion..

    Quote Originally Posted by erudito87 View Post
    Its safe to say I did awesome last night. You may recognise some of my kills
    I just watched that video on my PC today, I watched it on my mobile yesterday but it didn't really come across as well.

    You did a great job of flanking their advancing line but I think you would have been even better if you used short bursts, that way you can counter the gun sway and get more shots on target, you might have been able to take down more enemies before having to swap guns.

    Also it was funny to hear MadAussie in the background, swearing as usual, lol.

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    Re: Battlefield 4 discussion..

    I agree but I'm still not that used lmgs and I'm only trying to do those damn 200 phantom but will try to fire in bursts.
    "A society grows great when old men plant trees whose shade they know they shall never sit in."


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