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Thread: GT5 stuff

  1. #177
    Senior Member mikemikemi's Avatar
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    Re: GT5 stuff

    Picked up a copy today, but it's been so cold out I'm too sick to play.

  2. #178
    Banhammer in peace PeterB kalniel's Avatar
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    Re: GT5 stuff

    j.o.s.h.1408, how does it compare to something like NFS:Shift on the PC? (in the different areas)

  3. #179
    WEEEEEEEEEEEEE! MadduckUK's Avatar
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    Re: GT5 stuff

    Quote Originally Posted by j.o.s.h.1408 View Post
    for me i never liked gt1-4. they was crap. rubbish handling, poor physics. this is the first GT5 i actually love and thats coming from a rfactor fanboy
    there was no rfactor when gt and gt2 were doing their thing, the ease in which you have discounted them is horrifying. good job you are young
    Quote Originally Posted by Ephesians
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  4. #180
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    Re: GT5 stuff

    Quote Originally Posted by j.o.s.h.1408 View Post
    for me i never liked gt1-4. they was crap. rubbish handling, poor physics. this is the first GT5 i actually love and thats coming from a rfactor fanboy
    Note the fishtailing bug people have been mentioning, which isn't present in GT3, for e.g.. So much for superior handling and physics.
    Quote Originally Posted by Agent View Post
    ...every time Creative bring out a new card range their advertising makes it sound like they have discovered a way to insert a thousand Chuck Norris super dwarfs in your ears...

  5. #181
    Chillie in here j.o.s.h.1408's Avatar
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    Re: GT5 stuff

    Quote Originally Posted by kalniel View Post
    j.o.s.h.1408, how does it compare to something like NFS:Shift on the PC? (in the different areas)
    Still early days but the FF is much better on gt5 with my wheel. graphics are a hit and miss. some parts look mind blowing while others look meh. Handling and physics wise it is slightly better than nfs shif.

    this is how i would rate handling/physics.

    rfactor/gtr evo > gt5 > nfs shift ? forza

    to me forza is the weakest out of the above when it comes to handling and physics. its just too easy on forza.

    if only you knew someone who has gt5 and a wheel, you could pop round and try it. if you even remotely liked and enjoyed shift, you would love this.


    Quote Originally Posted by MadduckUK View Post
    there was no rfactor when gt and gt2 were doing their thing, the ease in which you have discounted them is horrifying. good job you are young
    good job your an old git

    Quote Originally Posted by aidanjt View Post
    Note the fishtailing bug people have been mentioning, which isn't present in GT3, for e.g.. So much for superior handling and physics.
    what is fishtailing?

  6. #182
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    Re: GT5 stuff

    Quote Originally Posted by j.o.s.h.1408 View Post
    what is fishtailing?
    try the top gear lotus thing, the one after the VW vans... Jesus Christ its bad.
    Quote Originally Posted by Ephesians
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    Re: GT5 stuff

    Quote Originally Posted by j.o.s.h.1408 View Post
    what is fishtailing?
    When the arse-end of the car slips side to side. A bit like a fish.
    Quote Originally Posted by Agent View Post
    ...every time Creative bring out a new card range their advertising makes it sound like they have discovered a way to insert a thousand Chuck Norris super dwarfs in your ears...

  8. #184
    Senior Member Andy3536's Avatar
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    Re: GT5 stuff

    Just out of curiosity, anyone worked out how to get the Red Bull concept car?

  9. #185
    Chillie in here j.o.s.h.1408's Avatar
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    Re: GT5 stuff

    check this out

    We were personally actually quite surprised by the raitings it got, we expected lower! We know the game doesn't show all the dev time we've put in to it, but we're working on that.

    We did have a near finished product when we released prolouge, we were looking at a period of about 8 months before release.

    Then Sony demanded the entire game be 1080p, 60FPS. We had it coded at 720p, 30FPS.

    Sadly no more space for the systems we developed, so they're on the sideline. They'll be released as DLC eventually, but Sony pushed for a release now (PS3 sales need a boost for xmas).

    We ARE working on feedback though, and things like this keep coming up (along with DRM on saves, crappy menu design etc) and they will be improved through DLC if everything goes according to plan.

    As for Premium/Standard, Kaz wanted over 1000 fully modeled car, but as I said before Sony rushed the release so we had to import the low poly GT4 models and upscale them a bit.

    It was ambitious, but it would've worked. We had just enough power to work with to get everything in (including 3D crowds/trees and all cars as premiums).

    The Yaris will appear in the used car dealership.

    The Vitz is a new car and a premium model, it's a Yaris by another name.

    Yes, there are more model specific races this time round. New events will be added via DLC, the first ones will be races with bhp limits (250, 350, 500).

    -Standards upgraded to premiums (higher poly models, dash view, changeable rims etc).
    -Brake tuning will be added
    -New tracks are being worked on
    -New races/championships will be released that are BHP limited, not manufacturer limited.
    -There will be an as yet unnanounced update to online play (I can't say more than this).
    -B Spec and replays will get fast forward buttons.
    -Some more stuff I can't say yet


    It's a common complaint, and it's being worked on. Priority for audio just now is to give the user their own BGM on menus as well as in race, to equalize the volume of in-race user BGM and to give a more seemless transition of audio when you change screens.
    Some new engine sounds are being worked on too.


    Sorry nothing I can do there. We are in the process of setting up dedicated race series though (this is the next stage in online development) to allow users to run their own series, just like those in A-Spec. Some of these will have rewards for the best racers.

    There will be some old favourites brought back from earlier in the series, but I can't say which yet - it's a surprise!
    We didn't want to just offer upscaled tracks so we're redesigning them from scratch. They look fantastic so far!

    Exiting the menus is awkward right now, I agree. It's planned to make the "O" button take you right out of a menu and not have to press "X" to confirm every time, but it's not a high priority at the moment. There's always the "My home" button for when you're in A-Spec/B-Spec.

    -Load times can't be fixed, it's due to the amount of data that has to be loaded from the disk, and we can't speed that up. If it's REALLY slow, disconnect from PSN. Equally if you have a slow internet connection menus will lag, since we've programmed online integration in both since and multiplayer.

    -There's plans to release several new "Home Screens" and allow the user to choose the layout that suits them best. Not a priority though, we want to sort out the gameplay first.

    -Jazz music, might not be everyones tastes but it was chosen at team meetings. As I said earlier, soon you'll be able to replace the background BGM with user BGM so it won't be an issue.

    -Delievered cars are being worked on as a priority. Chances are the fuction will stay but the cutscene will be skippable.

    -As for loving your own music, it'll be equalized in volume across all tracks soon, and you'll be able to change tracks in game, so it should get even better!

    The conformation pop-ups are there because of Sony. Apparently people get all pissy if we don't warn them they're about to do something, so we don't really have a choice on all of them, but some will go. We did try though.

    Everything will be released sequentially, bit by bit in different patches for those on slower internet connections (each patch will be no bigger than 150Mb).

    As I said above, we had to import the AI system from GT4 with a few tweaks. We have a whole new system almost ready to go but Sony's requirements for 1080p/60FPS means we couldn't get it done on time. It'll be available in patch in due course.

    DLC won't be announced until it's up and online. This way if it's delayed a bit we don't get people moaning again. We want it perfect, especially after the criticism the game has got.

    Wait and see. New cars will be available via DLC *eventually*. Most likely these will cost.

    We were pressured in to a release by Sony who really need to boost PS3 sales this xmas. This title is a console seller, hence the rush.

    All standard car sounds were imported from GT4 (with a bit of tweaking on some).
    When they become premium cars the engine sounds will be updated too.
    As for the engine sounds on premium cars, they were recorded specifically for GT5. If they don't sound good, get a new setup because in the test labs here they sound fantastic

    NASCAR sounds were taken from the cars themselves. If they sound bad get a better speaker setup. As far as we're aware there's no EQ issues with engine noises but we're looking out for them in case they do crop up.

    Can't change the rims on standards because they're completely different models to the premiums. High poly wheels on a low poly car would look crap. When they're upgraded to premium you'll be able to change wheels.

    Phototravel isn't available for standard cars because the low poly count means they look bad if I'm honest. Jagged door frames, poor shadows, low quality textures.... we don't really want people taking pictures of those and spreading them round the net when we're working on making all cars premium, would give a false impression.
    Photo travel will be available to all cars when upgraded to premium.

    3D was a Sony requirement, to show off their new Bravia TVs (there will be bundle deals with TV/PS3/GT5 soon). Because of that we had to up it to 60FPS and Sony want the 1080p, again to show off the new Bravia TVs.

    Go Karts were planned from the start for a bit of fun, I quite like them personally. They may have more use later on, just wait.

    8 months after prolouge we would have had a finished game (at a much higher quality than the current release) but Sony gave their demands so we had to agree, hence almost 3 years of working our asses of to try and get what they wanted.

    If it doesn't it'll be EQ or compression issues, and we'll certainly want to know about it. We check all the community boards daily so if it's posted on there we'll see it. Like I said they're all genuine recordings and no major issues reported so far.

    GT3 was the last one really designed for users without a wheel in the high spec races. Wheels have become much more commonplace now, so it made sense to start catering development towards them.
    GT5 is so much better with a wheel but only once we get the update out.


    Like I said, wait and see what tracks are coming Who knows, there might be quite a nice collection of classics.

    It'll be easier when everything is premium and you have the option of buying each car used or new (Lupo will be listed under the VW dealer).
    The used car dealership will be getting a makeover with new "Sort By" options (Manufacturer/Price/Age/BHP etc). It'll still update just as often though, so it'll be no easier to get a second hand Lupo, but you'll be able to buy a new one (at a premium of course).

    -Kaz likes the Skyline. He's not going to budge on that. Ever. His choice.

    We can't say because they'll get flooded with comments of people wanting to contact us.
    Lets just say if it's well known, we check it.
    I can say we check the GT5 forum on the PS3 boards, but not and 3rd party ones (if it's a big community, we watch it).

    t was debated, but Kaz sees GT5 as his own baby, he wants to nurture it for a long time, so waiting out until GT6 would mean several years of waiting. Sony wanted 1080p NOW for the new Bravia series, so we had to give in.
    GT6 isn't even being worked on just now, we're probably looking at future gen consoles for it.
    O and here is where he got the source from:

    Quote Originally Posted by jimis View Post
    I get it from a German GT Page! I don't Know if it is a Fake, but It sounds logical!

    There were a lot of German Interviews with YAMAUCHI, Germany is a Big Market, so i will hope this is real.......!

    There was a smaler Interview who he says the same things, without giving the red Card to Sony.

    The Point is now we get Download files, I December we get the Option to turn off Demages in Menu!

    After this they will release a full update of the Cars, all Car will be Premium, after all this truble, i think the Problem was changing the Game to HD1080 !!!

    Sony is ridiculous!

    So i think this will be the last GT on PS3....... Yamauchi is pissed off with Sony, he wanted to release the Game on Pc and maybe as Multiplattform.....!

    Sony say PS3 only, so i Hope it will be like RE4, it was Gamecube only, we all new what happened,

    Is sony Owner of polyphony Digital?

    Lets see what will happen!
    i read somewhere a few years ago that PD hinted it wanted to bring gt5 into the pc platform as they pretty much were limtless to what they can achieve in a modern gaming pc.

    lets be honest guys, pc's wouldnt have any tearing, graphical or framerate issues and also all those lovely photo mode shots of cars could be easily rendered in rea time gameplay in a modern gaming pc.

  10. Received thanks from:

    aidanjt (30-11-2010),Andy3536 (30-11-2010),MadduckUK (30-11-2010)

  11. #186
    Headless Chicken Terbinator's Avatar
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    Re: GT5 stuff

    Design Garage on my 460 says otherwise.

    So a wheel makes no difference until this update is out then ?

    TBH, still doesn't account 3 years of dev time have accounted for little more than an expansion pack on Prologue, if I'm being frank.

    Edit: If they do upgrade the game to the proper standard then great, I'll take my hat off to them - one does just wonder though the pace at which this is going to be rolled out.
    Last edited by Terbinator; 30-11-2010 at 12:52 AM.
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  12. #187
    S1L3NT danroyle's Avatar
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    Re: GT5 stuff

    thanks Josh for that.

    However that just sounds like whining that itsa not there fault its not brilliant the creator has spent 5 years on this game and has never been rushed before so to suddenly give into sony seems a bit off and surely sony would want the game to be superb as this is the ps3's BIG BIG exclusive franchise.

    I hope they do fine tune the game i just hope they dont charge for the dlc.


  13. #188
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    Re: GT5 stuff

    I don't think it's all that far fetched, dan. One of the adverse side-effects of enabling easy post-publication patching is that release quality doesn't need to be 'perfect' since you can always fix niggles after and let the user download it when you push it out. Exact same thing happened on the PC, as broadband became more proliferated, game patches grew exponentially.
    Quote Originally Posted by Agent View Post
    ...every time Creative bring out a new card range their advertising makes it sound like they have discovered a way to insert a thousand Chuck Norris super dwarfs in your ears...

  14. #189
    Banhammer in peace PeterB kalniel's Avatar
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    Re: GT5 stuff

    Can you feel the love for Sony?

    I can't believe a professional would ever be allowed to say those things unless they were out of contract.

  15. #190
    WEEEEEEEEEEEEE! MadduckUK's Avatar
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    Re: GT5 stuff

    i have no idea what to make of all that, fantastic news if it does turn out to be the plan for the game.
    Quote Originally Posted by Ephesians
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  16. #191
    Senior Member Andy3536's Avatar
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    Re: GT5 stuff

    Eer, there seems alot there....

    This is Genuine J.O.S.H.1408?

  17. #192
    Chillie in here j.o.s.h.1408's Avatar
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      • 22inch 2005FPW dell monitor
      • Internet:
      • 24mb BE There Broadband

    Re: GT5 stuff

    lots of "cant be done because today's consoles suck and wished we could make it on pc" comments.

    http://www.gtplanet.net/yamauchi-on-...-updates-more/

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