Page 2 of 11 FirstFirst 12345 ... LastLast
Results 17 to 32 of 176

Thread: Empire: total War

  1. #17
    Senior Member funke_munke's Avatar
    Join Date
    Aug 2007
    Posts
    684
    Thanks
    41
    Thanked
    27 times in 25 posts
    • funke_munke's system
      • Motherboard:
      • Asrock Z68 Extreme4 Gen3
      • CPU:
      • i7 2600k + Noctua NH-U12F @ stock
      • Memory:
      • 8gb Corsair Vengeance 1600mhz low profile 1.35v @ stock
      • Storage:
      • 128gb Crucial M4 SSD + 3TB WD Red + Backup drive
      • Graphics card(s):
      • Sapphire HD6870
      • PSU:
      • Corsair 750w HX
      • Case:
      • Corsair 700d
      • Operating System:
      • Windows 7 Home Premium
      • Monitor(s):
      • 22" Samsung 226bw

    Re: Empire: total War

    I thought it'd been pushed back to March mate? Shame like.
    "I Don't mind Lobster. It's like you could, you know... Punch... A lobster. I wouldn't eat anything I couldn't punch"


  2. #18
    Registered+
    Join Date
    Nov 2008
    Location
    Ottawa
    Posts
    17
    Thanks
    0
    Thanked
    0 times in 0 posts
    • TowerOfStrength's system
      • Motherboard:
      • Intel® X-58 Motherboard- Socket 1366 Core i7 Ready, Dual Triple Channel DDR3 Memory
      • CPU:
      • Intel® Core™ i7-965 Extreme 3.2 GHz 8MB Cache
      • Memory:
      • 6GB DDR3 SDRAM at 1600MHz - 6 x 2048MB
      • Storage:
      • 1TB (2 x 500GB) SATA 3Gb/s 7,200RPM 2 x 16MB Cache
      • Graphics card(s):
      • Dual 2GB GDDR5 ATI® Radeon® HD 4870 X2 with CrossFireX™ and Quad GPU Technology
      • PSU:
      • 1200 Watt Multi-GPU Approved Power Supply
      • Case:
      • custom made
      • Operating System:
      • Windows Vista® Ultimate (64-bit Edition) with Service Pack 1
      • Monitor(s):
      • 22" Samsung 2253BW – 1680 x 1050 (2ms) Widescreen Flat Panel
      • Internet:
      • T1 Fibre Optics cable - Videotron extreme high speed internet

    Re: Empire: total War

    the system requirements arent defined just yet (officially) but i will recommend you the following:

    CPU speed: 3.0Ghz

    OS: XP or Vista (SP1 STRONGLY recommended)

    graphics card: Nvidia 8800 GT or equivalent (sry fer the lack of ATI info, im not an ATI guy)

    Sound Card: any, doesnt really matter, as long as you have one.

    Motherboard: i strongly recommend a mother board with at least 2 PCI express slots and 3 PCI slots

    RAM: DDR2 1064 Mhz (i strongly recommend, this ram is damn stable and works nice with games)

    Network: high speed, simple enough dont even try to play with dial up... i personaly have T1 connection.

    Other: I STRONGLY recommend a physics card, this game is demanding on physics and therefore you computer will run 2x better than w/o physics card when running this game.

    High def support on sound/video: meh, its not mandatory but the experience is better, i dont have high def and the game still is awesome.

    on top of that, for the ultimate nicest experience with the game, that a shower, sit in the most comfortable chair you can afford and play the game when the sun sets

    for you to be a beta tester isnt up to me to define it, Dreaming.

    and for you andy, if i were you i would modify scripts to have alot of money... because Rome: Total War was made quite quickly and me and all my friend who has the game edited the scripts to have alot of money.

    the Lead Engine programmer is saying that there are so many glitch reports that relates to the engine that it is possible the the release date will be in march-april.

  3. #19
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Empire: total War

    Quote Originally Posted by TowerOfStrength View Post
    the system requirements arent defined just yet (officially) but i will recommend you the following:

    CPU speed: 3.0Ghz

    OS: XP or Vista (SP1 STRONGLY recommended)

    graphics card: Nvidia 8800 GT or equivalent (sry fer the lack of ATI info, im not an ATI guy)

    Sound Card: any, doesnt really matter, as long as you have one.

    Motherboard: i strongly recommend a mother board with at least 2 PCI express slots and 3 PCI slots

    RAM: DDR2 1064 Mhz (i strongly recommend, this ram is damn stable and works nice with games)

    Network: high speed, simple enough dont even try to play with dial up... i personaly have T1 connection.

    Other: I STRONGLY recommend a physics card, this game is demanding on physics and therefore you computer will run 2x better than w/o physics card when running this game.

    High def support on sound/video: meh, its not mandatory but the experience is better, i dont have high def and the game still is awesome.

    on top of that, for the ultimate nicest experience with the game, that a shower, sit in the most comfortable chair you can afford and play the game when the sun sets

    for you to be a beta tester isnt up to me to define it, Dreaming.

    and for you andy, if i were you i would modify scripts to have alot of money... because Rome: Total War was made quite quickly and me and all my friend who has the game edited the scripts to have alot of money.

    the Lead Engine programmer is saying that there are so many glitch reports that relates to the engine that it is possible the the release date will be in march-april.


    Funny thing is i was trying to get it to work for me in the prologue campain before i moved to a proper campaign but it was never going to work.
    I gave the next campaign a go anyway and i'm making a fortune. Just have to make sure that all your towns prioritys are buildings with financial and trade gain and worry about military later.
    Once you have money bribing armys or employing mercenary's will always get you out of trouble.

  4. #20
    Senior Member Dreaming's Avatar
    Join Date
    Nov 2006
    Location
    Leicester / York
    Posts
    1,503
    Thanks
    67
    Thanked
    40 times in 30 posts
    • Dreaming's system
      • Motherboard:
      • Abit IP35 Pro
      • CPU:
      • e6300 @ 2.8ghz
      • Memory:
      • 4gb Corsair XMS2 PC6400
      • Storage:
      • 500GB Western Digital for OS + 1500GB Seagate for Storage
      • Graphics card(s):
      • BFG 8800GTS OC2 320MB
      • PSU:
      • Antec Neo HE 550
      • Case:
      • Lian Li PC A05B
      • Operating System:
      • Windows Vista Home Premium x64
      • Monitor(s):
      • Samsung 22" 226BW
      • Internet:
      • NTL 4Mb/s

    Re: Empire: total War

    Quote Originally Posted by TowerOfStrength View Post
    for you to be a beta tester isnt up to me to define it, Dreaming
    Yea I was just kidding, no worries

    Unfortunately Valve have been a bit sneaky, in order to give 10-75% off everything they've pulled things like the preorder of Empire Total war.

    http://store.steampowered.com/app/10500/

    Dreaming

    C2D E6300 @ 2.8 | | Abit IP35 Pro | | 4GB Corsair XMS2 800 | | BFG 8800GTS OC2 320MB | | 500GB Western Digital for OS + 1500GB Seagate for Storage | | Antec NeoHE 550 | | Lian Li PC A05B | | Samsung 226BW 22"

  5. #21
    Senior Member
    Join Date
    Oct 2008
    Location
    Greater Manchester
    Posts
    280
    Thanks
    12
    Thanked
    16 times in 9 posts
    • cleaverlch's system
      • Motherboard:
      • Asus P6T
      • CPU:
      • i7 920
      • Memory:
      • 6GB DDR3 1333 GSkill
      • Storage:
      • Samsung 830 256GB, 3TB + 1TB + 650GB
      • Graphics card(s):
      • AMD HD6950
      • PSU:
      • Corsair tx 650w
      • Case:
      • antec p180b
      • Operating System:
      • Windows 8
      • Monitor(s):
      • Dell 27" 2713hm
      • Internet:
      • Cable

    Re: Empire: total War

    CPU speed: 3.0Ghz
    Is that for Pentium 4 or something more modern like core 2 duo?

    Motherboard: i strongly recommend a mother board with at least 2 PCI express slots and 3 PCI slots
    Why 3 pci slots?

    RAM: DDR2 1064 Mhz
    1064Mhz? Are you sure you didn't meant 1066?

    Does every man in a unit shoot all at once(within a short period e.g. 1-2 seconds) e.g. in the NTW2 mod for RTW all ranged units could shoot through each other due to the engine limitation or is it using rank rotation like in MTW1 and MTW2 where only the first rank shoots and then moves to the last rank and reloads? Recent pictures suggests that units able to shoot through each other.
    Last edited by cleaverlch; 29-12-2008 at 01:52 AM.

  6. #22
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Empire: total War

    Quote Originally Posted by cleaverlch View Post
    Is that for Pentium 4 or something more modern like core 2 duo?


    Why 3 pci slots?


    1064Mhz? Are you sure you didn't meant 1066?

    Does every man in a unit shoot all at once(within a short period e.g. 1-2 seconds) e.g. in the NTW2 mod for RTW all ranged units could shoot through each other due to the engine limitation or is it using rank rotation like in MTW1 and MTW2 where only the first rank shoots and then moves to the last rank and reloads? Recent pictures suggests that units able to shoot through each other.


    Wouldn't have thought he meant for a core 2 duo unless he's going for 'highly recomended specs'

    The PCI slots, i thought that was a bit strange but looking at some of the other stuff he's said realised he's not all that clued up with PC specs so just left it (no offence intended)

    RAM they never recomend the speed normally and DDR2 amount will make a bigger difference than speed. Wouldn't have thought they would have more than 2 gig for recommended.


    As for the units shooting through each other the land battles trailer shows that happening. the first 3 or 4 rows should be able to. One shot appears to show the ranks that arn't firing kneeling?
    I would cetainly hope they've made the combat as real as is possible, make sure i get the most satifaction out of killing the French

    http://www.videogamer.com/videos/emp...s_trailer.html

  7. #23
    Senior Member
    Join Date
    Oct 2008
    Location
    Greater Manchester
    Posts
    280
    Thanks
    12
    Thanked
    16 times in 9 posts
    • cleaverlch's system
      • Motherboard:
      • Asus P6T
      • CPU:
      • i7 920
      • Memory:
      • 6GB DDR3 1333 GSkill
      • Storage:
      • Samsung 830 256GB, 3TB + 1TB + 650GB
      • Graphics card(s):
      • AMD HD6950
      • PSU:
      • Corsair tx 650w
      • Case:
      • antec p180b
      • Operating System:
      • Windows 8
      • Monitor(s):
      • Dell 27" 2713hm
      • Internet:
      • Cable

    Re: Empire: total War

    No, not while kneeling. More like the whole unit firing all at once.

    http://bi.gazeta.pl/im/2/6080/z6080732O.jpg

  8. #24
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Empire: total War

    Quote Originally Posted by cleaverlch View Post
    No, not while kneeling. More like the whole unit firing all at once.

    http://bi.gazeta.pl/im/2/6080/z6080732O.jpg
    Pic still doesn't give much away, you only see the front few lines. I would hope it's only the front few lines that can fire otherwise it's just gonna make most of the real tactics pointless.

    The kneeling units seen before mabee different units, might be riflemen and not muskets?

  9. #25
    Senior Member
    Join Date
    Oct 2008
    Location
    Greater Manchester
    Posts
    280
    Thanks
    12
    Thanked
    16 times in 9 posts
    • cleaverlch's system
      • Motherboard:
      • Asus P6T
      • CPU:
      • i7 920
      • Memory:
      • 6GB DDR3 1333 GSkill
      • Storage:
      • Samsung 830 256GB, 3TB + 1TB + 650GB
      • Graphics card(s):
      • AMD HD6950
      • PSU:
      • Corsair tx 650w
      • Case:
      • antec p180b
      • Operating System:
      • Windows 8
      • Monitor(s):
      • Dell 27" 2713hm
      • Internet:
      • Cable

    Re: Empire: total War

    It's totally wrong if the first 3 ranks are able to fire through each other. It's another thing when the first rank knees so the second rank can fire.

  10. #26
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Empire: total War

    Quote Originally Posted by cleaverlch View Post
    It's totally wrong if the first 3 ranks are able to fire through each other. It's another thing when the first rank knees so the second rank can fire.
    No it's not, they fire through the shoulders of the guys in front with each row back standing slightly offset. 2 or 3 layers can fire at once. They don't stand directly behind each other.

  11. #27
    Senior Member
    Join Date
    Oct 2008
    Location
    Greater Manchester
    Posts
    280
    Thanks
    12
    Thanked
    16 times in 9 posts
    • cleaverlch's system
      • Motherboard:
      • Asus P6T
      • CPU:
      • i7 920
      • Memory:
      • 6GB DDR3 1333 GSkill
      • Storage:
      • Samsung 830 256GB, 3TB + 1TB + 650GB
      • Graphics card(s):
      • AMD HD6950
      • PSU:
      • Corsair tx 650w
      • Case:
      • antec p180b
      • Operating System:
      • Windows 8
      • Monitor(s):
      • Dell 27" 2713hm
      • Internet:
      • Cable

    Re: Empire: total War

    Firing through the shoulders with muskets?

  12. #28
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Empire: total War

    Quote Originally Posted by cleaverlch View Post
    Firing through the shoulders with muskets?
    Staggered line! Firing through the gap between the 2 men in front. Have you never watched Sharpe?


    And before you laugh and say that's just TV they did alot of research to make sure they got it right, which is why the devs for empire total war watch alot of Sharpe. See the dev diary

    http://uk.youtube.com/watch?v=_z5kr2EmRIo
    There's an example of how to fire muskets, there's only 8 of them but in 2 ranks firing through the guys infront. You should never see the first rank on a musket line kneeling as they couldn't reach the end of the barrel to reload.

  13. #29
    Registered+
    Join Date
    Nov 2008
    Location
    Ottawa
    Posts
    17
    Thanks
    0
    Thanked
    0 times in 0 posts
    • TowerOfStrength's system
      • Motherboard:
      • Intel® X-58 Motherboard- Socket 1366 Core i7 Ready, Dual Triple Channel DDR3 Memory
      • CPU:
      • Intel® Core™ i7-965 Extreme 3.2 GHz 8MB Cache
      • Memory:
      • 6GB DDR3 SDRAM at 1600MHz - 6 x 2048MB
      • Storage:
      • 1TB (2 x 500GB) SATA 3Gb/s 7,200RPM 2 x 16MB Cache
      • Graphics card(s):
      • Dual 2GB GDDR5 ATI® Radeon® HD 4870 X2 with CrossFireX™ and Quad GPU Technology
      • PSU:
      • 1200 Watt Multi-GPU Approved Power Supply
      • Case:
      • custom made
      • Operating System:
      • Windows Vista® Ultimate (64-bit Edition) with Service Pack 1
      • Monitor(s):
      • 22" Samsung 2253BW – 1680 x 1050 (2ms) Widescreen Flat Panel
      • Internet:
      • T1 Fibre Optics cable - Videotron extreme high speed internet

    Re: Empire: total War

    1) i did meant dual cores at 3.0 Ghz, so far the game has been tested on dual cores and up as far as I know...

    2) think about Rome: TW when skirmishers are firing their pilum, its pretty much the same timing in Empire: total war, only thing is that you can syncronise units in a group and desync them:

    Syncronised: units in Empire: tw, their firing timing and style are pretty much the same as in Rome: TW skirmishers

    Desyncronised: this takes more juice from your computer; each units fire and reload on their own speed.

    NEW PATCH UPDATE:
    Engine Update: friendly fire made more realistic. just like in real life.
    models: now a 120 different faces of soldiers.
    units: added fire ships.

  14. #30
    Registered+
    Join Date
    Nov 2008
    Location
    Ottawa
    Posts
    17
    Thanks
    0
    Thanked
    0 times in 0 posts
    • TowerOfStrength's system
      • Motherboard:
      • Intel® X-58 Motherboard- Socket 1366 Core i7 Ready, Dual Triple Channel DDR3 Memory
      • CPU:
      • Intel® Core™ i7-965 Extreme 3.2 GHz 8MB Cache
      • Memory:
      • 6GB DDR3 SDRAM at 1600MHz - 6 x 2048MB
      • Storage:
      • 1TB (2 x 500GB) SATA 3Gb/s 7,200RPM 2 x 16MB Cache
      • Graphics card(s):
      • Dual 2GB GDDR5 ATI® Radeon® HD 4870 X2 with CrossFireX™ and Quad GPU Technology
      • PSU:
      • 1200 Watt Multi-GPU Approved Power Supply
      • Case:
      • custom made
      • Operating System:
      • Windows Vista® Ultimate (64-bit Edition) with Service Pack 1
      • Monitor(s):
      • 22" Samsung 2253BW – 1680 x 1050 (2ms) Widescreen Flat Panel
      • Internet:
      • T1 Fibre Optics cable - Videotron extreme high speed internet

    Re: Empire: total War

    1) i did meant dual cores at 3.0 Ghz, so far the game has been tested on dual cores and up as far as I know...

    2) think about Rome: TW when skirmishers are firing their pilum, its pretty much the same timing in Empire: total war, only thing is that you can syncronise units in a group and desync them:

    Syncronised: units in Empire: tw, their firing timing and style are pretty much the same as in Rome: TW skirmishers

    Desyncronised: this takes more juice from your computer; each units fire and reload on their own speed.

    NEW PATCH UPDATE:
    Engine Update: friendly fire made more realistic. just like in real life.
    models: now a 120 different faces of soldiers.
    units: added fire ships.

    3) why 3 PCI slots: -1 slot for a physics card (your CPU will get a huge payload off its back if you get one as this game has unmatched physics in a RTS game)
    -1 slot for a soundcard (thats if you like having high def, if not, i recommend 2 PCI slots)
    -the last slot for adding a litle extra that could be coming up...

  15. #31
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Empire: total War

    Quote Originally Posted by TowerOfStrength View Post

    2) think about Rome: TW when skirmishers are firing their pilum, its pretty much the same timing in Empire: total war, only thing is that you can syncronise units in a group and desync them:

    Syncronised: units in Empire: tw, their firing timing and style are pretty much the same as in Rome: TW skirmishers

    Desyncronised: this takes more juice from your computer; each units fire and reload on their own speed.

    Rome Total war the Skirmishers all can use their weapons no matter how many rows back they are as they are throwing upwards to reach the enemy.
    You can't have muskets more than 3 rows back firing as it's on a flat trajectory and it's unrealistic.
    The screenshots i've seen don't really make it clear, the screens where the unit is in a thick formation with everyone firing have been firing up hill so it's not clear if they'll do that on flat ground.
    So you've played it, what's the score?

    Dual core 3.0Ghz? That must be to play it on very good specs though as that's ridiculously high for minimum requirements?
    Last edited by Andy3536; 08-01-2009 at 06:56 PM.

  16. #32
    Senior Member Dreaming's Avatar
    Join Date
    Nov 2006
    Location
    Leicester / York
    Posts
    1,503
    Thanks
    67
    Thanked
    40 times in 30 posts
    • Dreaming's system
      • Motherboard:
      • Abit IP35 Pro
      • CPU:
      • e6300 @ 2.8ghz
      • Memory:
      • 4gb Corsair XMS2 PC6400
      • Storage:
      • 500GB Western Digital for OS + 1500GB Seagate for Storage
      • Graphics card(s):
      • BFG 8800GTS OC2 320MB
      • PSU:
      • Antec Neo HE 550
      • Case:
      • Lian Li PC A05B
      • Operating System:
      • Windows Vista Home Premium x64
      • Monitor(s):
      • Samsung 22" 226BW
      • Internet:
      • NTL 4Mb/s

    Re: Empire: total War

    can someone explain to me why volleys are better than everyone just firing at his own pace anyway? (historically, i mean) only thing i can think of is it might be a bit more scary for the enemy cos its louder.
    Dreaming

    C2D E6300 @ 2.8 | | Abit IP35 Pro | | 4GB Corsair XMS2 800 | | BFG 8800GTS OC2 320MB | | 500GB Western Digital for OS + 1500GB Seagate for Storage | | Antec NeoHE 550 | | Lian Li PC A05B | | Samsung 226BW 22"

Page 2 of 11 FirstFirst 12345 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 7 users browsing this thread. (0 members and 7 guests)

Similar Threads

  1. Previews - Empire: Total War - PC
    By HEXUS in forum HEXUS News
    Replies: 8
    Last Post: 28-08-2008, 08:56 AM
  2. Replies: 6
    Last Post: 03-04-2007, 12:38 PM
  3. Medieval II: Total War goes gold
    By Steven W in forum HEXUS News
    Replies: 13
    Last Post: 10-11-2006, 02:59 PM
  4. SEGA releases Total War: Eras for DVD-ROM
    By Nick in forum HEXUS News
    Replies: 0
    Last Post: 29-06-2006, 11:18 AM
  5. Rome: Total War: Barbarian Invasion Expansion
    By Nick in forum HEXUS News
    Replies: 3
    Last Post: 06-07-2005, 02:02 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •