First lets get this out of the way! Need for Speed Shift is NOT a driving simulator or Sim if you like, does that make
it bad? no but there are a few rough edges. What Shift does do that no other console racing game has done to this extent is
give a sense of actually being in the middle of a hectic race on a track day! in fact the best way to describe shift is a race track simulator.
When you first boot up the game your put straight into a car and are made to complete one lap, after the CPU judges you and adjust the setting to what it thinks you will cope with! Now after my first go it changed the settings to medium, and some aids off and others set to low so I must of done something right, but I just ignored the computer anyway and instantly set all the aids off and the AI to hard, might as well jump in at
the deep end seen as EA is banging on that this game offers Sim quality's.
So first you buy a car, and then start your progression through the career mode, now I wont go into too much detail except to say
it's your basic kind of career mode where you do single events, unlock new ones, unlock challenges and so on. You also get plenty of rewards for just about anything you do in fact maybe too much? After each race your greeted with a few screens showing your rewards, badges, stars, points, skill level, time, stats, driver level, so on and so on!
It gets to the point after so many races you just skip these screens as your not really that bothered after seeing so many clutter the screen. Maybe after you complete the game and go back to get everything available then this may be of more interest but to begin with all you want to know is did you win or not? was the time fast enough?
The game is broken down in to 4 tiers and then a NFS championship, each getting harder and with longer races and challenges so all in all pretty good and I would think to get all the badges and the paraphernalia it will take a bit of time especially on the settings I used, put all aids on and AI set to easy it will be a lot quicker.
Unlocking cars, parts, paint options, decals, tunning options all tie into the career mode and are unlocked as you go, no creating design master pieces to start with, as there all unlocked as you go you do need to play the game to the end to have full enjoyment and all the rewards and benefits.
Basically you only need one or possibly two cars per tier so you don't need to constantly keep changing cars and upgrading to a better one to win races, just pick the best and if your struggling, upgrade, tune and add some parts.
I would say the upgrades and paint, style options are not as deep as Forza and I doubt any paint master pieces will be created, you never know though! but it is basic stuff and it just gets the job done.
Other modes are quick race, here you can pick a quick race, time attack and drift. Quick race is up to 15 cars and 20 laps, with morning, midday and afternoon track settings, plus same cars or same class. I suspect the on line portion of the game which I couldn't test as there was no INTERNET where I tested the game is similar. I would hazarded a guess and say either 10 or 20 laps max and 8 cars so not many options.
Time attack is just like a TT but they have screwed up here as far as I'm concerned! one of the best ways to test cars and practice your skills is in a TT, but this TT is 3 laps! and then it ends, you then need to pick all the options again and start over.
For the life of me I can't understand this and why it was implemented this way, no going round the track and putting in 30 laps to find your grove, hell you can't even get used to the car and then you have to start again!
There is a small fix if you set the game to single player race and turn the CPU cars down to zero, this way you can at least do 20 laps, but if you quit before the full 20 you lose all the points you earn as you drive and I don't think your lap times will be updated on to a TT leader board like in the time attack mode. So I'm disappointed in the lack of options regarding TT's and single races to a extent.
A lot of the other options, modes, settings are similar to other racing games and it all just follows a set of rules that everybody else does! maybe more thought should of gone into creating more racing options and verity's like what Forza 3 promises.
The AI cars are a mixed bag, in one way their pretty good drivers on the hard setting but they are too aggressive and constantly push you or knock you out of the way if they want that line! I'm not saying they take the same line each lap like a train but when they decide to do something and your in the way it's tough luck, you'll come off worse.
Also sometimes they seam to be driving great and your racing close to them, say your in 3rd then all of a sudden the 2nd place car will slow down way too much for the maneuver it needs to do creating a instant road block for you, also at one point I was side by side with a car and all of a sudden he just rammed straight into me crashing me out just so he could be on that part of the track, there was no other reason for this.
Cars will constantly bump into you as well from behind but at the end of the day what driving game has perfect AI? it's good and bad in places but gets the job done and a puts up a challenge on hard.
The part you all want to know how does it play and feel? well it's a strange one and I think you can't really compare it to other games, GT5p very different, Forza 2 very different, GRID very different no game that I can think of is like Shift! if I had to be put on the spot and pick I would say a bastard child of GRID, PGR and a mix of Forza! This is no way a Sim in the respect that each car feels like the true life counter part, how do I know as I haven't driven many of those super cars? I have driven one or two of the lower spec ones and comparing them to say GT5p and Forza and how they drive on those games they don't feel 100% accurate in Shift! this is not a bad thing but it kind of knocks the whole Sim argument out of the window a bit?
***** snip