They just added Oculus support for the current Hangar module. So it looks like the game should have full oculus support at the release date.
Anyone looking forward to Elite: Dangerous? I backed it on kickstarter but looks like Star Citizen seems to be getting more attention at the moment.
Emphasis on the later. As I've said before, I wish these guys every success, if it works it sounds amazing, but doing the development in the public eye like this seems like a bad thing. you just end up with people annoyed at it. Like I am with planetary annihilation. Bought the 'gamma' without realising that it didn't include a single player element or sandbox mode (or if it does its well hidden) with the upshot that I've played 3 games where I got pasted before even figuring out the interface.
Couldn't agree more herulach, I pumped a fair amount (£60?) into planetary annihilation to play a hand full of games in alpha and nothing more. Knowing I'm so far behidn the curve now I can't be bothered to pick it up and in any case it wasn't what I'd hoped for (don't like fighting on sphere's it turns out, I like to be be able to zoom and see everything). Forgot multiple spheres as they're intending it's going to be an absolute macro mess.
Getting back to Star Citizen I've invested in this too, but the open nature of the development has definitely helped keep momentum with this game so I think the games have used crowd funding in slightly different ways. PA has been VERY open (to it's detriment I feel, especially early on). Whereas Star Citizen is helping it keep a healthy revenue stream still coming in. The problem I have with Star Citizen now is it seems to be being over taken by the uber geeky space sim crowd and all their demands for the game (and they're very demanding). I'm worried it's going to end up adding too much complexity that puts me off, someone who just want an immersive, fun experience without the detail of something like EVE, we don't need an EVE clone....still I have hope
Oh yes.
I'll almost certainly buy Star Citizen but, as someone who grew up playing with Spectrums and C64's in the early 80's, Elite: Dangerous is the one I'm really waiting for. I'm happy for SC to have all the limelight while E quietly develops into an equally (if not more) impressive looking game.
I don't think there's much danger of Star Citizen becoming an Eve clone! The way things have been running has been pretty cool by me. I like the honesty of it all. Whenever you watch Wingmans hangar or any of those things, it actually feels like these are just people that love what they do, giving you updates. Doesn't have that nonsense, super clean, full of crap marketing type feel to it. I feel like they have a vision for the game which, while they'll listen to what the backers want and act on those things, they won't spoil the core vision of the game. I've never felt quite the same with other games I've backed, but I just have so much confidence in this one
It's a real shame, the game looks so lovely but I never understood the whole real money for in-game goods thing.
To me it's like if Unreal Tournament let you use the cheats in multi-player, but only if you're willing to pay. Totally unbalances the game and makes it feel cheap and tacky.
There's enough inequality in the real world, don't need it spreading into fantasy ones. >.<
I know what you're saying. But I think they're doing things to make sure it won't upset things too much. I don't want to quote anything incase I'm wrong though. So maybe someone else can. But I will say that while I'm someone who tends to just buy the main game (of any game) and not often bother with dlc or ingame stores etc. I understand that for projects like this, they need to be constantly funded to exist for extended periods of time. I think these systems can be done well. It's just a matter of whether they do it right or not..
Yeah, I guess there's normally a way of getting nearly anything to work if you do it right. And obviously without funding there's no game, so they've got to do something!
Who knows, if it ends up being such an amazing game that I can't resist it I might not mind the buyables, but I imagine I'd get annoyed pretty fast when someone who was more willing/able to splash out on a bigger ship comes along and swats me in one shot.
I used to get annoyed enough when someone killed me with a gun I didn't have yet in modern warfare, and that was just a time investment, not cash. Haha. Maybe I'm just not a good loser.
Well they have limits on how many ingame credits (uee or whatever) can be bought each day. but i don't think that'll make all that much difference tbh! but also, the idea with all the ships is supposed to generally be a rock/paper/scissors scenario. though i'm sure there will definitely be some hopeless situations that you face! but i for one really enjoy the struggle and progression in games from starting with very little, and then building up over time. we were talking about this over on rsi actually. people were a bit 50/50 you know. but again, they have to keep this thing funded if they wish to continually develop it. we can either have a system where players who will buy loads of things support the game in the long term and that keeps us from having to pay a subscription fee (the current setup), or we all pay a subscription fee. i prefer the current choice!!
Haha. You got me there.
And yeah the building up thing can be a lot of fun. I feel personally I've done enough of that playing stuff like X2 back when though. Could take a real while to get a good empire going in that, and that didn't even have real humans messing with your operations. xD
Who knows though, I might give it a shot. The more videos I watch of it the more I want it. xD
ah so you haven't backed it yet? i don't expect everyone else to share my faith in the game. but i will say that the dogfighting module coming next month should help you make some decisions (because the hangar module right now is pretty useless in my opinion haha). only problem is - you have to back the game to play that haha i went for the aurora ln package. one of the cheapest ones. i don't think it's worth saving 2 quid or whatever on the packages below it!
i think building and maintaining a big empire in this game might be pretty difficult. you'll have to join a really organised organisation for that! but i think this game is going to work really well for freelancing explorers like myself. all of this is just my theory of course. but you will really start to see how this game is going to be over the course of the year. here's something i've quoted from this thread:
http://www.overclock.net/t/1421617/o...cussion-thread
"Hangar Module [August 29th 2013] - Walk around your starting hangar and view the ships you have purchased. The initial release will only feature the original pledge ships: the Aurora, Hornet, 300i, Constellation, and Freelancer, as well as the Cutlass. There will be some limited customization options and testing of the in-game purchase system. Later builds will feature more ships and more types of hangars, as well as allow you to invite friends to enter your hangar with you and use a Rift DK.
Dogfighting Module [April 2014] - Exit the hangar with your ships and engage in dogfights with other players, testing for balance, functionality, performance, player count, etc. CIG's target player count per instance is >~100 players, though that may or may not be realized in this portion of the alpha.
Social/Planetside Module [March-April 2014]- Travel to the surface of planets to socialize with other players and visit the NPCs, businesses, etc that populate the environments.
FPS/Ship Boarding Module [April-August 2014]- Board ships and engage in firefights with combatant ship crews.
Squadron 42/Singleplayer Alpha Module [August 2014] - Branching single player missions (Dark Souls-like online component), in which you enlist in the UEE military in hopes of making it into Squadron 42, a team of the most elite pilots of the UEE military. There isn't a fixed ending to the campaign, you could make it into Squadron 42, you may fail. You may be called back into service later when there are expansions to the campaign story, which is absolutely integrated into the same universe as the multiplayer game, but operates as a separate entity.
Persistent Universe Beta Module [Late 2014] - The primary component of Star Citizen, the PU is the open galaxy for you to explore. You create your own gameplay. One server will host everyone playing the game.
Live Release [Early 2015] - Initial release version available for purchase. Continued support is planned, with updates on a two week cadence delivering new content, progressing the living story of the universe, and improving the game in addition to paid expansion packs to the single player campaign at some points.
"
although i see these things after the dfm as happening later than quoted. these are at least some rough time scales for when things will be released
I just couldn't bring myself to back an MMO, especially one with in game purchasing. I might get it when it's released though.
Also, I'm spending all my spare cash (and time come to think of it) on computer bits and sporty stuffs. I don't think I can afford a game. Haha.
Isn't the backing period ended now btw?
i wouldn't really think of this game as an mmo. i mean, it kinda is! but it has a singleplayer campaign. and you can change a setting to minimize the chance of encountering other players. it's also not a world where you just see thousands of people running around all at once. instead, it has instances. so it will be quite possible to play without seeing much of other players if you wish to play that way. i think that's how i'll play it myself.
and no - there are over 6 thousand slots left we're close to 40 million dollars funding now as well. so soon we'll see what the next funding goal unlock is. i think it might possibly be procedurally generated planets https://robertsspaceindustries.com/
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