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Thread: Elite : Dangerous

  1. #1729
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    Re: Elite : Dangerous

    Quote Originally Posted by Lowe View Post
    I know what you mean! But honestly, please humour me and try a full multi cannon load out for an hour.
    Oh, don't worry, I'm gonna.... I was just saying, is all.

    Quote Originally Posted by Lowe View Post
    It's worth it alone for the DAKAKAKAKAKAKAKAKAKAKAKAKA noise and the shear amount of tracer going down wind
    Kinda looking forward to having a HUGE class MCan again - It really made the Vulture!

    Quote Originally Posted by Lowe View Post
    Yup, it's in Inventory/Synthesis tab. You get the materials from breaking up specific rocks on planet surfaces and some missions. It doesn't take too long to build up a good stock.
    I'll keep a closer eye out whenever I'm hitting atmo to rescue someone's lost laundry, or whatever it is this time!

    Quote Originally Posted by Lowe View Post
    Sounds pretty good and I guess a couple of slots for cargo is workable with those types of missions.
    I usually have 24m³ to play with, depending on whether or not I need hatch breakers at the time, so pretty good. It's more about getting friendly with factions, so they give me the higher pay rates for the relatively easy jobs, at least until I'm confident in my ship build.

    I miss being able to drop just about anything in a mere Vulture...
    I wonder if I should run one of those with a Plasma Accelerator?

  2. #1730
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    Re: Elite : Dangerous

    Got to agree my Vulture & FDL are all Multi Cannon only builds, "DAKAKAKAKAKAKAKAKAKAKAKAKA" (tempted to try it on a python.....)

    you will enjoy not having to manage the pew pew heat

    I have them set in to two firing groups with half in group one and all in group two, after a full reload at a station set group one, fire group one for about 10 seconds and then switch to group two, (full guns), now you should not have a break in fire for reloading of similar (cannon) weapons, (sustained fire). nothing worse than lining up the sweet shot to find your cannons reloading....

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  3. #1731
    Va Va Voom Lowe's Avatar
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    Re: Elite : Dangerous

    Anyone had a go on the beta build then?

    I've not got access, but I'm curious about the fighters.

  4. #1732
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    Re: Elite : Dangerous

    No, still waiting for official release. Think I'll go for the Beta package when season 3 comes around though.

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    Re: Elite : Dangerous

    Quote Originally Posted by Lowe View Post
    Anyone had a go on the beta build then?

    I've not got access, but I'm curious about the fighters.
    Yeah the fighters are ok if you own & use on of the few ships than can equipt them them..... they are quite effective for those craft that are not able to fight.
    • Keelback
    • Federal Gunship
    • Type 9 Heavy
    • Anaconda
    • Federal Corvette
    • Imperial Cutter
    • Beluga Liner

    Not going to change much for people with attack minded vessels.

    The new station interiors & planet features look great as do the new stars (and the FSD bonus they can grant (still a WIP atm)



    Passenger missions are ok if a little annoying when a VIP class passenger decides they want "x" commodity or change the destination to somewhere 100+ ly away...

    plenty of bug fixes etc as well as some ui changes.
    Last edited by aramil; 23-09-2016 at 10:29 AM.
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  6. #1734
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    Re: Elite : Dangerous

    That jump range is insane! I've just got back from my "epic" trip to Jacques, in a slow-ass Python. Clearly timed that wrong.

  7. #1735
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    Re: Elite : Dangerous

    The devs claimed they're a decimal place out with the jump range boost in beta currently - it's meant to be around 25% not 250%.

    I'm running back to the bubble to see if I can make it for the other exploration CG, but highly doubtful I'll make it in time. 42+ly range is all well and good but I have to stop for fuel more often when using it fully

  8. #1736
    MCRN Tachi Ttaskmaster's Avatar
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    Re: Elite : Dangerous

    Had a quick play on day of release, but it was past 2am by the time I'd downloaded the update. Hoping to get more time in over the weekend.

    Passenger missions look like nice earners. I had one offering several million Cr to go a couple-hundred Ly!!
    Not so sold on the idea of being a tourist boat, though, especially if they're gonna be fussy about it.

    Haven't found anywhere to buy a ship that can equip fighters yet, although did buy some NPCs in preparation. Still waiting for my Type-9 to be shipped in.

    Bit miffed that Beta ships cost millions to buy and try.
    If they wanted this testing, they should cost, like, 250Cr like they used to rather than 18mil - I recently took a big hit in-game, so can't actually afford to buy what they want tested!!

  9. #1737
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    Re: Elite : Dangerous

    Quote Originally Posted by kalniel View Post
    The devs claimed they're a decimal place out with the jump range boost in beta currently - it's meant to be around 25% not 250%.

    I'm running back to the bubble to see if I can make it for the other exploration CG, but highly doubtful I'll make it in time. 42+ly range is all well and good but I have to stop for fuel more often when using it fully
    In the livesteam last night they said they're surprised with the amount of feedback they've had and so have changed it to 100% in the current beta build. Might be a few more tweaks to that number to come too.

  10. #1738
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    Re: Elite : Dangerous

    Quote Originally Posted by Lowe View Post
    In the livesteam last night they said they're surprised with the amount of feedback they've had and so have changed it to 100% in the current beta build. Might be a few more tweaks to that number to come too.
    From the man himself:
    Originally Posted by Michael Brookes
    Hi - another update on this. After reading the feedback and much discussion we're going to implement the following:

    - White Dwarfs will confer a 50% boost
    - Neutron stars will confer a 300% boost

    We're hoping to squeeze this into the next beta update, which will be next week. If it doesn't make that build then it will be the next. Obviously we need you guys to test these changes and see how they play out.

    Thanks!

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  11. #1739
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    Re: Elite : Dangerous

    Wow, 300% is mega. That renders engineered FSD pretty pointless.

  12. #1740
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    Re: Elite : Dangerous

    Quote Originally Posted by kalniel View Post
    Wow, 300% is mega. That renders engineered FSD pretty pointless.
    not when you concider how difficult it is to scoop safely and that even a near perfect scoop can cause around 5-10% damage to pretty much every part of your craft, thats a lot of repair modules to carry around and 300% of a bigger number is still an even bigger number.

    If your scooping goes wrong:


    A lot of talk on the forums is that instead of engineering a bigger jump it would be better to increase its strength and integraty instead for Neutron stars.

    If you look at the mapping of the stars there are more neutrons the closer you get to the centre of the galaxy and they become more sparse as you move out towards the rim or the bubble. Where as white dwarfs are are more sparse in the centre but more abundant near the rim/bubble (and A LOT less likely to cause massive damage) so for an explorer going outwards or around still room for engineer mods &/or Jumponium(materials boost) as they all stack.

    But some of those stars that where (just) out of reach on the rim now look a little closer, might try and bag my name on at least one of them (remember you have to find one/ or a cluster with the means (star) to jump back)
    Last edited by aramil; 23-09-2016 at 02:51 PM.
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  13. #1741
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    Re: Elite : Dangerous

    Quote Originally Posted by kalniel View Post
    Wow, 300% is mega. That renders engineered FSD pretty pointless.
    But how long does the temporary boost last?
    How long does an FSD-Eng last?

  14. #1742
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    Re: Elite : Dangerous

    There are huge fields of neutron stars in the galaxy, especially on the way out to Jacques. They don't start until you're at least an arm over, but you could probably propel yourself to Jacques pretty swiftly. I vowed I'd never go out again, but if I could do it in say three hours instead of twelve, it might be more inviting if the rewards were good enough.

    I've just tried out this Ceos thing that everybody goes on about - I've had some friends recently start the game and they can hardly plot a course and they're already running around in Asps. So I figured I'd take an Anaconda out there with some cargo slots - I came back 70 million better off for a couple hours work. I'm surprised it hasn't been removed by FD.

  15. #1743
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    Re: Elite : Dangerous

    Quote Originally Posted by Dashers View Post
    There are huge fields of neutron stars in the galaxy, especially on the way out to Jacques.
    I'd read there was some CG to do with Jaques, but never got in on it. Is there some reason to go out there nowadays?

    Quote Originally Posted by Dashers View Post
    I've just tried out this Ceos thing that everybody goes on about
    Yeah, been thinking about that too, although the latest rehash means I'd need to spend a LOT on my Type-9 to avoid getting blowed up by any of the other ships out there!!

  16. #1744
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    Re: Elite : Dangerous

    Quote Originally Posted by Ttaskmaster View Post
    I'd read there was some CG to do with Jaques, but never got in on it. Is there some reason to go out there nowadays?
    The bar's really good, great view too.

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