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Thread: Elite : Dangerous

  1. #1745
    Be wary of Scan Dashers's Avatar
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    Re: Elite : Dangerous

    The view is stunning - but it's a lot of effort for the view. Should be even better in 2.2.

    There was a CG, which is why I went out, managed to get into the top 10% with a Python full of cargo and a terrible jump range. There are CGs in the bubble though, so you have to be pretty sure it's going to be worth it to go out.

    Extended jump ranges might make it plausible.

    I tried the Ceos thing and that back-fired. I had 24 hours to deliver everything, so I did a bunch of them and left the rest for the next day. Whilst I had plenty of time left on the clock, it wouldn't come up on the mission board to deliver, so I'm down 11m credits have several fines and my reputation isn't looking so good either. I've raised a ticket with FD to see if they'll give me the money and clear the fines.

    This though is unfortunately my general experience of the game, flaky. Missions often have problems, matchmaking is really glitchy the only thing that ever seems to work is having to trek for hours to where the next interesting thing is happening.

    The game really comes alive when playing with other players, but the effort in getting people together reliably is too high.

  2. #1746
    Va Va Voom Lowe's Avatar
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    Re: Elite : Dangerous

    My Oculus arrived yesterday. 30 mins later it's set up and I'm firing up Elite.

    Oh. My. Word.

    It's a different experience entirely and even with the slight hit in looks it's completely worth it. I'm blown away to say the least. You NEED to try Elite in VR.

  3. #1747
    Senior Member cptwhite_uk's Avatar
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    Re: Elite : Dangerous

    I was just about holding out....damn you Lowe!

  4. #1748
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    Re: Elite : Dangerous

    Do it!

    The sense of scale is incredible. Being lowered to the ground in your SRV and then looking up at your ship and realising you're an ant among giants. It's breath taking.

    You don't realise how much of a disservice playing on a monitor does to the game.

  5. #1749
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    Re: Elite : Dangerous

    Quote Originally Posted by Lowe View Post
    My Oculus arrived yesterday. 30 mins later it's set up and I'm firing up Elite.
    30 mins setup time, that's good going mate :-)
    Took me about an hour to get mine working, but half of that was probably spent looking for a DVI cable for my monitor, as the HDMI port I was using was needed for the Rift!

    Totally agree with your assesment though, Elite in VR is mindblowing, just can't put it into words how good it is!

  6. #1750
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    Re: Elite : Dangerous

    So err, I dropped a GTX1080 in at the weekend to try and crank the options. My 970 was OK, but who doesn't want extra shiny?

    I'm running Elite with everything Ultra/maxed for VR. In normal space, super cruise etc it hits 90fps. Flying towards a station drops that to about 70 at worst. RES zones however are really tough going (probably all that ambient occlusion and shadows) and it drops to about 55. Interestingly though whilst the frame rate drop is notable, it's not really hurting the overall experience or making me feel sick which I was surprised with.

    I've heard about the Async Spacewarp that Oculus has just announced, and apparently you can force enable it in the current Rift drivers if you're running an nVidia card by adding a simple Registry Key. I'll give it a go and see if that makes everything smooth again. I'll be chuffed to bits if it does.

  7. #1751
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    I only recently discovered the joys of supersampling + vsync for a humble 1080p display. Can't imagine the step up to VR any time soon, but one day...

  8. #1752
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    Re: Elite : Dangerous

    I think it's MSAA (MFAA for AMD users?) that I use..smooths the pin sharp orbit lights in super cruise really nice. Minimal affect on FPS compared to AA turned off. If you're not enabling it, it's highly recommended trying. Obviously if you're using super sampling already you might not see much difference, but you might be able to use a combo of MSAA and reduced SS for increased performance with similar perceived visual quality.

  9. #1753
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    Re: Elite : Dangerous

    Quote Originally Posted by Lowe View Post
    I dropped a GTX1080 in at the weekend to try and crank the options.
    Why did you have to say that?! I'm now debating whether or not to upgrade my 390X lol :-)

  10. #1754
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    Re: Elite : Dangerous

    Don't start, you put the final nail in the coffin to get the Rift. I figure I owe you one.

  11. #1755
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    Re: Elite : Dangerous

    Just put the registry hack in. It's incredible, looks flawlessly smooth at 45fps, and it automatically switches back to 90fps when the card is able to. Simply brilliant

  12. #1756
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    Re: Elite : Dangerous

    2.2 The Guardians is live!



    Huge (!) patch list which is that big I can't actually post it!

    https://forums.frontier.co.uk/showth...ans-2-2-update

  13. #1757
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    Re: Elite : Dangerous

    The ship launched fighters in 2.2 are seriously cool!

  14. #1758
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    -Biological entities added
    - Mysterious things added

  15. #1759
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    Re: Elite : Dangerous

    Yup - and one part of those has been found already.


  16. #1760
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    Re: Elite : Dangerous

    I am enjoying SLF, shame it's only in a few ships. I've stopped flying them now so I can grind Feds to get a Gunship, looks like the ideal SLF ship.

    Set my harmless (I'm not paying more than 2% dammit) AI to control my anaconda and flew after an Elite FDL with my condor, great fun.

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