I know. I just don't like using them up too much when a beam or two does a stellar job. Old RES habit, I suppose... although I'd often delay leaving to rearm, for just one more Anaconda.... and then just one more Dropship... and just one more Python.... The big paying targets always show up just as I'm leaving!!
I know what you mean! But honestly, please humour me and try a full multi cannon load out for an hour. It's worth it alone for the DAKAKAKAKAKAKAKAKAKAKAKAKA noise and the shear amount of tracer going down wind.
I've a stack of materials stored up so far, but not enough of anything to make aught, from what the screen tells me...
I assume I synthesise in the relevant inventory tab?
Where do I find these materials, though? I assume I pick them up on-planet or drifting at USSes?
Yup, it's in Inventory/Synthesis tab. You get the materials from breaking up specific rocks on planet surfaces and some missions. It doesn't take too long to build up a good stock.
I've been taking planet-side recovery missions and USS cargo scoops. Usually five or six at a time.
My system is all at war, so plenty of rebel transmissions, cargo pods, escape pods and things to recover. I do occasionally get interdicted though, so I like to protect my 200k payouts.
Sounds pretty good and I guess a couple of slots for cargo is workable with those types of missions.