I didn't think the NPC's use Engineered ships, or if they do, not to any great degree. AI got a real buff so the ships are a lot harder to kill now. However I felt the game was way too easy before - if I can kill Anaconda after Anaconda in my Vulture with twin pulse lasers then something is wrong (and I could, easily, earlier this year).
What you want it do is save your pennies for a Fer De Lance, for combat they're absolute beasts.
I'm trying to think differently - my goal is a fully upgraded Python but this is the end goal, and I'm trying enjoy the journey instead of worrying about having the best of everything. With that in mind I'm picking a target (i.e. get level 5 FSD upgrade) and working my way towards achieving that goal, one step at a time.
Doing it any other way in the limited time I have to play the game just makes my mind boggle. There's just so many elements to the game these days, and very little hand holding in the game itself.
Just yesterday I started learning to Surface Prospect - just find *anything*. Once I nailed the basics it was a tremendous sense of achievement, something I had never done before.
My Python is currently a mixed multi-role ship - I have SRVs, Mining lasers, cargo space, decent shields and SCB to hold my own in a fight...I'm finding this play style of "pick a target for upgrade and aim to get requirements / learn how to get requirements, a much more fulfilling way to play the game.
You still need tons of help to this end:
www.inara.cz
Youtube guides
Inside info and where to find certain items (for example: in outbreak systems, 500Ly outside the last solar body in high sec signal sources....i.e. VERY specific)...being part of a player group helps with the last one!
In what world should a Cobra III shield withstand outright pummelling from a Fer de Lance, though?
It wasn't easy, but if you can occupy the optimum firing position, it was achievable.
I have one. It sucks.
I went to that from the Python, because that got nerfed.
I don't have any particular goals, but being able to take down more than one Eagle before my massive ship blows up is kinda essential...
Sounds like you could do with some combat practise. Here's a video of BKBambo being targeted by 4 to 6 highly skilled PvP players....he last nearly a full 2 minutes of continuous high bombardment before his shields drop (skip to 8.45)
WARNING NSFW: Probably some swearing as it includes teamspeak chatter, so be warned if you're at work / around kids
Might be worth trying that again, I do have one but I never really got on with it. I was running a Federal Assault Ship for combat, Python for running missions/rep grinding, Anaconda for trade runs. They were well upgraded for pre-engineers, and I probably had enough cash to just kit out the FDL to class A again (ISTR I was rep grinding for a Corvette when I stopped playing).
My FDL currently boosts to 450m/s ....(grade 3 dirty drives), but I've seen 500m/s on them.
My current goals are Graqde 5 FSD, Learn Surface Prospecting and Earn Sirius permit to gain access to Professor Palin (and Grade 5 dirty drives)
What should I be doing now that I wasn't before?
Most of my tactics revolve around positioning myself to keep their tops and undersides (or backs, depending on what's best) in my line of fire as they turn around.
You mean he either avoids it, or he has über-fancy shields that can take 'continuous bombardment'.
What I mean is Cobras and Eagles with shields lasting a good 30-40 seconds while under literal continuous fire from size 4 beam lasers. I mean two Vultures holding position on them and both unloading, yet they're just not going down - This compared to my 5A shield that drops within two of their passes, to the point where I might as well not bother regenning it and just rely on hull.
Popping conda power plants in a vulture was a sport, but it was too easy.
I really dislike engineers, for one, if you haven't paid for horizons then you can't compete against other players with engineered ships.
The AI does have engineered ships at high enough ranks.
I've got engineered bits on my Cobra, Conda and Asp. I was only interested in doing my Asp so I could go out to the Formidine Rift at a less soul-destroying speed. But due to the grindy nature of it, I had to upgrade lots of things first before I could get to Grade 5 FSD, so I slapped upgrades on the other ships.
It was a boring grind, shooting rocks on planets for something that for some reason cannot be bought anywhere else. Or doing mission after mission to get something else that for some reason, cannot be bought anywhere. To finally find I got a bad roll with the engineer so it only gave me a fractional increase on what I had before. Not enjoyable in the slightest.
I've stopped playing for a bit now. I want to grind up my combat rank a bit with SLF which I've done a bit of and found fun; but otherwise, I'll probably be stomping about in a cobra.
Ttaskmaster, you're exaggerating with the cobra example. There's no way it's taking out your vulture's shields in 2 passes, unless you have extremely weak shields not fit for purpose. Cobras are hit to hit I find unless viewed at a >30 degree tangent due to their slim front / side elevation....meaning a lot of fire just completely misses, but your example of 2 vultures firing continuously at one for 30+ seconds without the shields dropping doesn't strike me as being realistic.
In 2.0 and before I could kill an Anaconda in my Vulture within a minute. I remember racking up about 2.5mil to 4mil between repairs at HazRes sites in about 20-30 minutes play, with typical bounties of around 150k to 225k per kill....about 1 kill every 90 seconds on average. You just couldn't do that now - you have to fly a lot more conservatively to avoid fire and I'd be out of SCB in the same Vulture after about 4 or 5 kills with the new AI.
That is exactly the sort of stress relief I want in a space combat game that I can only play occasionally and might have to go deal with real life at any moment. Plenty of pew-pew between boring trips to the repair station, occasionally getting mobbed and hopefully getting out by the skin of my teeth but not always.
ISTR I could get about 10M per trip in the FAS, but it wasn't about the money it was about skimming across asteroids with guns blazing and a big grin.
I appreciate what you're saying, but the challenge gives it's own rewards, you just have to adjust your expectations for how many kills you will get between repairs.
Why do you think I'm now questioning it?
5A shields, these are, on both FdL and Vultures.
I was certainly pouring on the fire from around 90º and I had a second player with twin pulses doing likewise.
Even head-to-head, though, I shouldn't struggle so much to drop something almost a third the size of me with half the weaponry.
"It jus' don't add up, do it, Jake?"...
Cobras were always a bit tank like, I used to avoid them if possible in conflict zones as they always took ages to grind down for little reward.
I've stopped flying my Python, but I'm awfully tempted
I was tempted by the Cobra one when it first came out, but didn't know if I was going to play enough to warrant the tenner they wanted for the skin. If it comes up at £3 I'll definitely get one of those.
I feel so dirty, paying real money for skins in a computer game. Especially one that isn't third-person!
It's lovely, but not actually accurate to the original Python wireframe - the back isn't quite right.
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