I fancy a laugh!!
I fancy a laugh!!
At the risk of giving up my hunting grounds I'll globally share - Oeng Zhaob. Good luck!
cptwhite_uk (03-09-2015),outwar6010 (04-09-2015)
What makes you say that? It's surprisingly scalable, my old rig (Q6600 and GTX660ti) was more than up to running it at 1080p at the above settings. These are also super high res grabs using the built in up-scaler. When you take a screen shot it bumps the resolution up by 8x (up to a max of 16k) before taking the grab. Whilst not far off, it doesn't look quite that good in game at 1080p.
Doesn't take too long really if you have a little bit of 'hand holding' rather than doing it all solo. I get perhaps 4 hours a week of play time on ED. Winging up really helps since you get a share of every kill made, so you soon rack up the cash. A decent Viper or Cobra is more than enough for much of the game. The higher level ships are a luxury rather than a necessity.
I've just purchased this game and started to get into it. Only played about 8 hours so far but with triple screens, voice attack and a decent joystick, I think i might be playing for a while.
Any decent tips for a newbie or is it worth just reading the last 73 pages?
There's a useful info thread here:
http://forums.hexus.net/pc/334931-el...eful-info.html
There's a lot to surmise really. Couple of important tips that catch a lot of people out.
Just because you have enough cash to buy a new ship, it doesn't mean that the new ship will be better than your old one when stock. Typically you'll have spent cash upgrading your current ship to better components, weapons etc. When you buy a new ship, it will be 'E' graded, and so pretty poor. You'll need to spend more money on the hull in order to get it anywhere near serviceable. I made this mistake when I bought my first Viper, coming from an A grade Eagle. I had enough to buy the Viper, but not the extra modules. I ended up with a much poorer ship for quite some time until I could afford to fit it out properly. Use http://coriolis.io to virtually build your new ship in order to understand how much cash you'll need before making the change.
Secondly always (ALWAYS) have at least 2x (preferably 3x or 4x) your insurance re-buy cost as a cash buffer. This way if you die, you can get back into the ship you lost. If you don't have enough cash, you'll be back in a Sidewinder with potentially months of progress lost. Your rebuy cost is shown in the right hand panel. Don't forget any cargo you lose in a fatal crash is not covered by insurance. If you can't afford to lose it, don't fly it.
I think the easiest way to make money in the early stages is to run rare goods. These need to be taken about 170ly from where you bought them, profit increases with distance up to a point.
I found the really early stages the hardest, getting an FSD that could jump me far enough that I could start really getting around rather than the tiny (was it 7ly?) one you start off with.
Thanks guys. Guess i have some reading to do.
I know you guys like ED a lot. I stopped playing it in March after buying it on release. I just got bored not say i didn't get my moneys worth I did and enjoyed flying vulture. Eventually I found it very grindy though and there were constant tweaks and botches through powerplay which is another time sink grind. I became bored done trading and some exploring but I'm done with it for now...maybe have a look in another year when there is more content.
OK so E-D is on offerish on Steam.. but isn't the expansion just about to come out for pretty much full game price? Should I just wait for that as it'll include the main game?
Last edited by kalniel; 22-09-2015 at 01:51 PM.
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